Results for spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.335677862167
note
Returncode was 1
command
/Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.frag: ERROR: 0:18: Array size must be an integer constant expression
  • ERROR: 0:19: Array size must be an integer constant expression
  • ERROR: 0:20: Array size must be an integer constant expression
  • ERROR: 0:21: Array size must be an integer constant expression
  • ERROR: 0:22: Array size must be an integer constant expression
  • ERROR: 0:23: Array size must be an integer constant expression
  • ERROR: 0:24: Use of undeclared identifier 'array0'
  • ERROR: 0:24: Use of undeclared identifier 'array1'
  • ERROR: 0:24: Use of undeclared identifier 'array2'
  • ERROR: 0:24: Use of undeclared identifier 'array3'
  • ERROR: 0:24: Use of undeclared identifier 'array4'
  • ERROR: 0:24: Use of undeclared identifier 'array5'
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.frag: ERROR: 0:18: Array size must be an integer constant expression
ERROR: 0:19: Array size must be an integer constant expression
ERROR: 0:20: Array size must be an integer constant expression
ERROR: 0:21: Array size must be an integer constant expression
ERROR: 0:22: Array size must be an integer constant expression
ERROR: 0:23: Array size must be an integer constant expression
ERROR: 0:24: Use of undeclared identifier 'array0'
ERROR: 0:24: Use of undeclared identifier 'array1'
ERROR: 0:24: Use of undeclared identifier 'array2'
ERROR: 0:24: Use of undeclared identifier 'array3'
ERROR: 0:24: Use of undeclared identifier 'array4'
ERROR: 0:24: Use of undeclared identifier 'array5'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 / -1.33) => -0
 * (0.0 / 0.85000002) => 0.0
 * (-1.33 / -1.33) => 1.0
 * (-1.33 / 0.85000002) => -1.5647058
 * (0.85000002 / -1.33) => -0.63909775
 * (0.85000002 / 0.85000002) => 1.0
 */
#version 120

void main()
{
  float[distance((0.0 / -1.33), -0) <= 0.0 ? 1 : -1] array0;
  float[distance((0.0 / 0.85000002), 0.0) <= 0.0 ? 1 : -1] array1;
  float[distance((-1.33 / -1.33), 1.0) <= 9.9999997e-06 ? 1 : -1] array2;
  float[distance((-1.33 / 0.85000002), -1.5647058) <= 1.5647058e-05 ? 1 : -1] array3;
  float[distance((0.85000002 / -1.33), -0.63909775) <= 6.3909774e-06 ? 1 : -1] array4;
  float[distance((0.85000002 / 0.85000002), 1.0) <= 9.9999997e-06 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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