Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.479552030563 |
note | Returncode was 1 |
command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/max-float-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/max-float-float.frag: ERROR: 0:28: Array size must be an integer constant expression ERROR: 0:29: Array size must be an integer constant expression ERROR: 0:30: Array size must be an integer constant expression ERROR: 0:31: Array size must be an integer constant expression ERROR: 0:32: Array size must be an integer constant expression ERROR: 0:33: Array size must be an integer constant expression ERROR: 0:34: Array size must be an integer constant expression ERROR: 0:35: Array size must be an integer constant expression ERROR: 0:36: Array size must be an integer constant expression ERROR: 0:37: Array size must be an integer constant expression ERROR: 0:38: Array size must be an integer constant expression ERROR: 0:39: Array size must be an integer constant expression ERROR: 0:40: Array size must be an integer constant expression ERROR: 0:41: Array size must be an integer constant expression ERROR: 0:42: Array size must be an integer constant expression ERROR: 0:43: Array size must be an integer constant expression ERROR: 0:44: Use of undeclared identifier 'array0' ERROR: 0:44: Use of undeclared identifier 'array1' ERROR: 0:44: Use of undeclared identifier 'array2' ERROR: 0:44: Use of undeclared identifier 'array3' ERROR: 0:44: Use of undeclared identifier 'array4' ERROR: 0:44: Use of undeclared identifier 'array5' ERROR: 0:44: Use of undeclared identifier 'array6' ERROR: 0:44: Use of undeclared identifier 'array7' ERROR: 0:44: Use of undeclared identifier 'array8' ERROR: 0:44: Use of undeclared identifier 'array9' ERROR: 0:44: Use of undeclared identifier 'array10' ERROR: 0:44: Use of undeclared identifier 'array11' ERROR: 0:44: Use of undeclared identifier 'array12' ERROR: 0:44: Use of undeclared identifier 'array13' ERROR: 0:44: Use of undeclared identifier 'array14' ERROR: 0:44: Use of undeclared identifier 'array15' Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * max(-2.0, -2.0) => -2.0 * max(-2.0, -0.66666669) => -0.66666669 * max(-2.0, 0.66666669) => 0.66666669 * max(-2.0, 2.0) => 2.0 * max(-0.66666669, -2.0) => -0.66666669 * max(-0.66666669, -0.66666669) => -0.66666669 * max(-0.66666669, 0.66666669) => 0.66666669 * max(-0.66666669, 2.0) => 2.0 * max(0.66666669, -2.0) => 0.66666669 * max(0.66666669, -0.66666669) => 0.66666669 * max(0.66666669, 0.66666669) => 0.66666669 * max(0.66666669, 2.0) => 2.0 * max(2.0, -2.0) => 2.0 * max(2.0, -0.66666669) => 2.0 * max(2.0, 0.66666669) => 2.0 * max(2.0, 2.0) => 2.0 */ #version 120 void main() { float[distance(max(-2.0, -2.0), -2.0) <= 1.9999999e-05 ? 1 : -1] array0; float[distance(max(-2.0, -0.66666669), -0.66666669) <= 6.6666666e-06 ? 1 : -1] array1; float[distance(max(-2.0, 0.66666669), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array2; float[distance(max(-2.0, 2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array3; float[distance(max(-0.66666669, -2.0), -0.66666669) <= 6.6666666e-06 ? 1 : -1] array4; float[distance(max(-0.66666669, -0.66666669), -0.66666669) <= 6.6666666e-06 ? 1 : -1] array5; float[distance(max(-0.66666669, 0.66666669), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array6; float[distance(max(-0.66666669, 2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array7; float[distance(max(0.66666669, -2.0), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array8; float[distance(max(0.66666669, -0.66666669), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array9; float[distance(max(0.66666669, 0.66666669), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array10; float[distance(max(0.66666669, 2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array11; float[distance(max(2.0, -2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array12; float[distance(max(2.0, -0.66666669), 2.0) <= 1.9999999e-05 ? 1 : -1] array13; float[distance(max(2.0, 0.66666669), 2.0) <= 1.9999999e-05 ? 1 : -1] array14; float[distance(max(2.0, 2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array15; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length()); } |