Results for spec/glsl-1.20/compiler/built-in-functions/fract-vec2.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.2497382164
note
Returncode was 1
command
/Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-vec2.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-vec2.vert: ERROR: 0:14: Array size must be an integer constant expression
  • ERROR: 0:15: Array size must be an integer constant expression
  • ERROR: 0:16: Use of undeclared identifier 'array0'
  • ERROR: 0:16: Use of undeclared identifier 'array1'
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-vec2.vert: ERROR: 0:14: Array size must be an integer constant expression
ERROR: 0:15: Array size must be an integer constant expression
ERROR: 0:16: Use of undeclared identifier 'array0'
ERROR: 0:16: Use of undeclared identifier 'array1'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * fract(vec2(-2.0, -0.66666669)) => vec2(0.0, 0.33333331)
 * fract(vec2(0.66666669, 2.0)) => vec2(0.66666669, 0.0)
 */
#version 120

void main()
{
  float[distance(fract(vec2(-2.0, -0.66666669)), vec2(0.0, 0.33333331)) <= 3.3333331e-06 ? 1 : -1] array0;
  float[distance(fract(vec2(0.66666669, 2.0)), vec2(0.66666669, 0.0)) <= 6.6666666e-06 ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}

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