Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.387124061584 |
| note | Returncode was 1 |
| command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-float.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/fract-float.frag: ERROR: 0:16: Array size must be an integer constant expression
ERROR: 0:17: Array size must be an integer constant expression
ERROR: 0:18: Array size must be an integer constant expression
ERROR: 0:19: Array size must be an integer constant expression
ERROR: 0:20: Use of undeclared identifier 'array0'
ERROR: 0:20: Use of undeclared identifier 'array1'
ERROR: 0:20: Use of undeclared identifier 'array2'
ERROR: 0:20: Use of undeclared identifier 'array3'
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* fract(-2.0) => 0.0
* fract(-0.66666669) => 0.33333331
* fract(0.66666669) => 0.66666669
* fract(2.0) => 0.0
*/
#version 120
void main()
{
float[distance(fract(-2.0), 0.0) <= 0.0 ? 1 : -1] array0;
float[distance(fract(-0.66666669), 0.33333331) <= 3.3333331e-06 ? 1 : -1] array1;
float[distance(fract(0.66666669), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array2;
float[distance(fract(2.0), 0.0) <= 0.0 ? 1 : -1] array3;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|