Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.377114057541 |
note | Returncode was 1 |
command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-float-float-float.vert pass 1.20 |
errors |
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info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/faceforward-float-float-float.vert: ERROR: 0:39: Array size must be an integer constant expression ERROR: 0:40: Array size must be an integer constant expression ERROR: 0:41: Array size must be an integer constant expression ERROR: 0:42: Array size must be an integer constant expression ERROR: 0:43: Array size must be an integer constant expression ERROR: 0:44: Array size must be an integer constant expression ERROR: 0:45: Array size must be an integer constant expression ERROR: 0:46: Array size must be an integer constant expression ERROR: 0:47: Array size must be an integer constant expression ERROR: 0:48: Array size must be an integer constant expression ERROR: 0:49: Array size must be an integer constant expression ERROR: 0:50: Array size must be an integer constant expression ERROR: 0:51: Array size must be an integer constant expression ERROR: 0:52: Array size must be an integer constant expression ERROR: 0:53: Array size must be an integer constant expression ERROR: 0:54: Array size must be an integer constant expression ERROR: 0:55: Array size must be an integer constant expression ERROR: 0:56: Array size must be an integer constant expression ERROR: 0:57: Array size must be an integer constant expression ERROR: 0:58: Array size must be an integer constant expression ERROR: 0:59: Array size must be an integer constant expression ERROR: 0:60: Array size must be an integer constant expression ERROR: 0:61: Array size must be an integer constant expression ERROR: 0:62: Array size must be an integer constant expression ERROR: 0:63: Array size must be an integer constant expression ERROR: 0:64: Array size must be an integer constant expression ERROR: 0:65: Array size must be an integer constant expression ERROR: 0:66: Use of undeclared identifier 'array0' ERROR: 0:66: Use of undeclared identifier 'array1' ERROR: 0:66: Use of undeclared identifier 'array2' ERROR: 0:66: Use of undeclared identifier 'array3' ERROR: 0:66: Use of undeclared identifier 'array4' ERROR: 0:66: Use of undeclared identifier 'array5' ERROR: 0:66: Use of undeclared identifier 'array6' ERROR: 0:66: Use of undeclared identifier 'array7' ERROR: 0:66: Use of undeclared identifier 'array8' ERROR: 0:66: Use of undeclared identifier 'array9' ERROR: 0:66: Use of undeclared identifier 'array10' ERROR: 0:66: Use of undeclared identifier 'array11' ERROR: 0:66: Use of undeclared identifier 'array12' ERROR: 0:66: Use of undeclared identifier 'array13' ERROR: 0:66: Use of undeclared identifier 'array14' ERROR: 0:66: Use of undeclared identifier 'array15' ERROR: 0:66: Use of undeclared identifier 'array16' ERROR: 0:66: Use of undeclared identifier 'array17' ERROR: 0:66: Use of undeclared identifier 'array18' ERROR: 0:66: Use of undeclared identifier 'array19' ERROR: 0:66: Use of undeclared identifier 'array20' ERROR: 0:66: Use of undeclared identifier 'array21' ERROR: 0:66: Use of undeclared identifier 'array22' ERROR: 0:66: Use of undeclared identifier 'array23' ERROR: 0:66: Use of undeclared identifier 'array24' ERROR: 0:66: Use of undeclared identifier 'array25' ERROR: 0:66: Use of undeclared identifier 'array26' Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * faceforward(0.0, 0.0, 0.0) => -0 * faceforward(0.0, 0.0, -1.33) => -0 * faceforward(0.0, 0.0, 0.85000002) => -0 * faceforward(0.0, -1.33, 0.0) => -0 * faceforward(0.0, -1.33, -1.33) => -0 * faceforward(0.0, -1.33, 0.85000002) => 0.0 * faceforward(0.0, 0.85000002, 0.0) => -0 * faceforward(0.0, 0.85000002, -1.33) => 0.0 * faceforward(0.0, 0.85000002, 0.85000002) => -0 * faceforward(-1.33, 0.0, 0.0) => 1.33 * faceforward(-1.33, 0.0, -1.33) => 1.33 * faceforward(-1.33, 0.0, 0.85000002) => 1.33 * faceforward(-1.33, -1.33, 0.0) => 1.33 * faceforward(-1.33, -1.33, -1.33) => 1.33 * faceforward(-1.33, -1.33, 0.85000002) => -1.33 * faceforward(-1.33, 0.85000002, 0.0) => 1.33 * faceforward(-1.33, 0.85000002, -1.33) => -1.33 * faceforward(-1.33, 0.85000002, 0.85000002) => 1.33 * faceforward(0.85000002, 0.0, 0.0) => -0.85000002 * faceforward(0.85000002, 0.0, -1.33) => -0.85000002 * faceforward(0.85000002, 0.0, 0.85000002) => -0.85000002 * faceforward(0.85000002, -1.33, 0.0) => -0.85000002 * faceforward(0.85000002, -1.33, -1.33) => -0.85000002 * faceforward(0.85000002, -1.33, 0.85000002) => 0.85000002 * faceforward(0.85000002, 0.85000002, 0.0) => -0.85000002 * faceforward(0.85000002, 0.85000002, -1.33) => 0.85000002 * faceforward(0.85000002, 0.85000002, 0.85000002) => -0.85000002 */ #version 120 void main() { float[distance(faceforward(0.0, 0.0, 0.0), -0) <= 0.0 ? 1 : -1] array0; float[distance(faceforward(0.0, 0.0, -1.33), -0) <= 0.0 ? 1 : -1] array1; float[distance(faceforward(0.0, 0.0, 0.85000002), -0) <= 0.0 ? 1 : -1] array2; float[distance(faceforward(0.0, -1.33, 0.0), -0) <= 0.0 ? 1 : -1] array3; float[distance(faceforward(0.0, -1.33, -1.33), -0) <= 0.0 ? 1 : -1] array4; float[distance(faceforward(0.0, -1.33, 0.85000002), 0.0) <= 0.0 ? 1 : -1] array5; float[distance(faceforward(0.0, 0.85000002, 0.0), -0) <= 0.0 ? 1 : -1] array6; float[distance(faceforward(0.0, 0.85000002, -1.33), 0.0) <= 0.0 ? 1 : -1] array7; float[distance(faceforward(0.0, 0.85000002, 0.85000002), -0) <= 0.0 ? 1 : -1] array8; float[distance(faceforward(-1.33, 0.0, 0.0), 1.33) <= 1.33e-05 ? 1 : -1] array9; float[distance(faceforward(-1.33, 0.0, -1.33), 1.33) <= 1.33e-05 ? 1 : -1] array10; float[distance(faceforward(-1.33, 0.0, 0.85000002), 1.33) <= 1.33e-05 ? 1 : -1] array11; float[distance(faceforward(-1.33, -1.33, 0.0), 1.33) <= 1.33e-05 ? 1 : -1] array12; float[distance(faceforward(-1.33, -1.33, -1.33), 1.33) <= 1.33e-05 ? 1 : -1] array13; float[distance(faceforward(-1.33, -1.33, 0.85000002), -1.33) <= 1.33e-05 ? 1 : -1] array14; float[distance(faceforward(-1.33, 0.85000002, 0.0), 1.33) <= 1.33e-05 ? 1 : -1] array15; float[distance(faceforward(-1.33, 0.85000002, -1.33), -1.33) <= 1.33e-05 ? 1 : -1] array16; float[distance(faceforward(-1.33, 0.85000002, 0.85000002), 1.33) <= 1.33e-05 ? 1 : -1] array17; float[distance(faceforward(0.85000002, 0.0, 0.0), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array18; float[distance(faceforward(0.85000002, 0.0, -1.33), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array19; float[distance(faceforward(0.85000002, 0.0, 0.85000002), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array20; float[distance(faceforward(0.85000002, -1.33, 0.0), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array21; float[distance(faceforward(0.85000002, -1.33, -1.33), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array22; float[distance(faceforward(0.85000002, -1.33, 0.85000002), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array23; float[distance(faceforward(0.85000002, 0.85000002, 0.0), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array24; float[distance(faceforward(0.85000002, 0.85000002, -1.33), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array25; float[distance(faceforward(0.85000002, 0.85000002, 0.85000002), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array26; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length()); } |