Results for spec/glsl-1.20/compiler/built-in-functions/distance-float-float.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.20311498642
note
Returncode was 1
command
/Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/distance-float-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/distance-float-float.frag: ERROR: 0:21: Array size must be an integer constant expression
  • ERROR: 0:22: Array size must be an integer constant expression
  • ERROR: 0:23: Array size must be an integer constant expression
  • ERROR: 0:24: Array size must be an integer constant expression
  • ERROR: 0:25: Array size must be an integer constant expression
  • ERROR: 0:26: Array size must be an integer constant expression
  • ERROR: 0:27: Array size must be an integer constant expression
  • ERROR: 0:28: Array size must be an integer constant expression
  • ERROR: 0:29: Array size must be an integer constant expression
  • ERROR: 0:30: Use of undeclared identifier 'array0'
  • ERROR: 0:30: Use of undeclared identifier 'array1'
  • ERROR: 0:30: Use of undeclared identifier 'array2'
  • ERROR: 0:30: Use of undeclared identifier 'array3'
  • ERROR: 0:30: Use of undeclared identifier 'array4'
  • ERROR: 0:30: Use of undeclared identifier 'array5'
  • ERROR: 0:30: Use of undeclared identifier 'array6'
  • ERROR: 0:30: Use of undeclared identifier 'array7'
  • ERROR: 0:30: Use of undeclared identifier 'array8'
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/distance-float-float.frag: ERROR: 0:21: Array size must be an integer constant expression
ERROR: 0:22: Array size must be an integer constant expression
ERROR: 0:23: Array size must be an integer constant expression
ERROR: 0:24: Array size must be an integer constant expression
ERROR: 0:25: Array size must be an integer constant expression
ERROR: 0:26: Array size must be an integer constant expression
ERROR: 0:27: Array size must be an integer constant expression
ERROR: 0:28: Array size must be an integer constant expression
ERROR: 0:29: Array size must be an integer constant expression
ERROR: 0:30: Use of undeclared identifier 'array0'
ERROR: 0:30: Use of undeclared identifier 'array1'
ERROR: 0:30: Use of undeclared identifier 'array2'
ERROR: 0:30: Use of undeclared identifier 'array3'
ERROR: 0:30: Use of undeclared identifier 'array4'
ERROR: 0:30: Use of undeclared identifier 'array5'
ERROR: 0:30: Use of undeclared identifier 'array6'
ERROR: 0:30: Use of undeclared identifier 'array7'
ERROR: 0:30: Use of undeclared identifier 'array8'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * distance(0.0, 0.0) => 0.0
 * distance(0.0, -1.33) => 1.33
 * distance(0.0, 0.85000002) => 0.85000002
 * distance(-1.33, 0.0) => 1.33
 * distance(-1.33, -1.33) => 0.0
 * distance(-1.33, 0.85000002) => 2.1800001
 * distance(0.85000002, 0.0) => 0.85000002
 * distance(0.85000002, -1.33) => 2.1800001
 * distance(0.85000002, 0.85000002) => 0.0
 */
#version 120

void main()
{
  float[0.0 <= distance(0.0, 0.0) && distance(0.0, 0.0) <= 0.0 ? 1 : -1] array0;
  float[1.32999 <= distance(0.0, -1.33) && distance(0.0, -1.33) <= 1.33001 ? 1 : -1] array1;
  float[0.849992 <= distance(0.0, 0.85000002) && distance(0.0, 0.85000002) <= 0.850009 ? 1 : -1] array2;
  float[1.32999 <= distance(-1.33, 0.0) && distance(-1.33, 0.0) <= 1.33001 ? 1 : -1] array3;
  float[0.0 <= distance(-1.33, -1.33) && distance(-1.33, -1.33) <= 0.0 ? 1 : -1] array4;
  float[2.17998 <= distance(-1.33, 0.85000002) && distance(-1.33, 0.85000002) <= 2.18002 ? 1 : -1] array5;
  float[0.849992 <= distance(0.85000002, 0.0) && distance(0.85000002, 0.0) <= 0.850009 ? 1 : -1] array6;
  float[2.17998 <= distance(0.85000002, -1.33) && distance(0.85000002, -1.33) <= 2.18002 ? 1 : -1] array7;
  float[0.0 <= distance(0.85000002, 0.85000002) && distance(0.85000002, 0.85000002) <= 0.0 ? 1 : -1] array8;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}

Back to summary