Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.285845994949 |
| note | Returncode was 1 |
| command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-float-float-float.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/clamp-float-float-float.frag: ERROR: 0:36: Array size must be an integer constant expression
ERROR: 0:37: Array size must be an integer constant expression
ERROR: 0:38: Array size must be an integer constant expression
ERROR: 0:39: Array size must be an integer constant expression
ERROR: 0:40: Array size must be an integer constant expression
ERROR: 0:41: Array size must be an integer constant expression
ERROR: 0:42: Array size must be an integer constant expression
ERROR: 0:43: Array size must be an integer constant expression
ERROR: 0:44: Array size must be an integer constant expression
ERROR: 0:45: Array size must be an integer constant expression
ERROR: 0:46: Array size must be an integer constant expression
ERROR: 0:47: Array size must be an integer constant expression
ERROR: 0:48: Array size must be an integer constant expression
ERROR: 0:49: Array size must be an integer constant expression
ERROR: 0:50: Array size must be an integer constant expression
ERROR: 0:51: Array size must be an integer constant expression
ERROR: 0:52: Array size must be an integer constant expression
ERROR: 0:53: Array size must be an integer constant expression
ERROR: 0:54: Array size must be an integer constant expression
ERROR: 0:55: Array size must be an integer constant expression
ERROR: 0:56: Array size must be an integer constant expression
ERROR: 0:57: Array size must be an integer constant expression
ERROR: 0:58: Array size must be an integer constant expression
ERROR: 0:59: Array size must be an integer constant expression
ERROR: 0:60: Use of undeclared identifier 'array0'
ERROR: 0:60: Use of undeclared identifier 'array1'
ERROR: 0:60: Use of undeclared identifier 'array2'
ERROR: 0:60: Use of undeclared identifier 'array3'
ERROR: 0:60: Use of undeclared identifier 'array4'
ERROR: 0:60: Use of undeclared identifier 'array5'
ERROR: 0:60: Use of undeclared identifier 'array6'
ERROR: 0:60: Use of undeclared identifier 'array7'
ERROR: 0:60: Use of undeclared identifier 'array8'
ERROR: 0:60: Use of undeclared identifier 'array9'
ERROR: 0:60: Use of undeclared identifier 'array10'
ERROR: 0:60: Use of undeclared identifier 'array11'
ERROR: 0:60: Use of undeclared identifier 'array12'
ERROR: 0:60: Use of undeclared identifier 'array13'
ERROR: 0:60: Use of undeclared identifier 'array14'
ERROR: 0:60: Use of undeclared identifier 'array15'
ERROR: 0:60: Use of undeclared identifier 'array16'
ERROR: 0:60: Use of undeclared identifier 'array17'
ERROR: 0:60: Use of undeclared identifier 'array18'
ERROR: 0:60: Use of undeclared identifier 'array19'
ERROR: 0:60: Use of undeclared identifier 'array20'
ERROR: 0:60: Use of undeclared identifier 'array21'
ERROR: 0:60: Use of undeclared identifier 'array22'
ERROR: 0:60: Use of undeclared identifier 'array23'
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* clamp(-2.0, -1.5, -1.5) => -1.5
* clamp(-2.0, -1.5, 0.0) => -1.5
* clamp(-2.0, -1.5, 1.5) => -1.5
* clamp(-2.0, 0.0, 0.0) => 0.0
* clamp(-2.0, 0.0, 1.5) => 0.0
* clamp(-2.0, 1.5, 1.5) => 1.5
* clamp(-0.66666669, -1.5, -1.5) => -1.5
* clamp(-0.66666669, -1.5, 0.0) => -0.66666669
* clamp(-0.66666669, -1.5, 1.5) => -0.66666669
* clamp(-0.66666669, 0.0, 0.0) => 0.0
* clamp(-0.66666669, 0.0, 1.5) => 0.0
* clamp(-0.66666669, 1.5, 1.5) => 1.5
* clamp(0.66666669, -1.5, -1.5) => -1.5
* clamp(0.66666669, -1.5, 0.0) => 0.0
* clamp(0.66666669, -1.5, 1.5) => 0.66666669
* clamp(0.66666669, 0.0, 0.0) => 0.0
* clamp(0.66666669, 0.0, 1.5) => 0.66666669
* clamp(0.66666669, 1.5, 1.5) => 1.5
* clamp(2.0, -1.5, -1.5) => -1.5
* clamp(2.0, -1.5, 0.0) => 0.0
* clamp(2.0, -1.5, 1.5) => 1.5
* clamp(2.0, 0.0, 0.0) => 0.0
* clamp(2.0, 0.0, 1.5) => 1.5
* clamp(2.0, 1.5, 1.5) => 1.5
*/
#version 120
void main()
{
float[distance(clamp(-2.0, -1.5, -1.5), -1.5) <= 1.5e-05 ? 1 : -1] array0;
float[distance(clamp(-2.0, -1.5, 0.0), -1.5) <= 1.5e-05 ? 1 : -1] array1;
float[distance(clamp(-2.0, -1.5, 1.5), -1.5) <= 1.5e-05 ? 1 : -1] array2;
float[distance(clamp(-2.0, 0.0, 0.0), 0.0) <= 0.0 ? 1 : -1] array3;
float[distance(clamp(-2.0, 0.0, 1.5), 0.0) <= 0.0 ? 1 : -1] array4;
float[distance(clamp(-2.0, 1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array5;
float[distance(clamp(-0.66666669, -1.5, -1.5), -1.5) <= 1.5e-05 ? 1 : -1] array6;
float[distance(clamp(-0.66666669, -1.5, 0.0), -0.66666669) <= 6.6666666e-06 ? 1 : -1] array7;
float[distance(clamp(-0.66666669, -1.5, 1.5), -0.66666669) <= 6.6666666e-06 ? 1 : -1] array8;
float[distance(clamp(-0.66666669, 0.0, 0.0), 0.0) <= 0.0 ? 1 : -1] array9;
float[distance(clamp(-0.66666669, 0.0, 1.5), 0.0) <= 0.0 ? 1 : -1] array10;
float[distance(clamp(-0.66666669, 1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array11;
float[distance(clamp(0.66666669, -1.5, -1.5), -1.5) <= 1.5e-05 ? 1 : -1] array12;
float[distance(clamp(0.66666669, -1.5, 0.0), 0.0) <= 0.0 ? 1 : -1] array13;
float[distance(clamp(0.66666669, -1.5, 1.5), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array14;
float[distance(clamp(0.66666669, 0.0, 0.0), 0.0) <= 0.0 ? 1 : -1] array15;
float[distance(clamp(0.66666669, 0.0, 1.5), 0.66666669) <= 6.6666666e-06 ? 1 : -1] array16;
float[distance(clamp(0.66666669, 1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array17;
float[distance(clamp(2.0, -1.5, -1.5), -1.5) <= 1.5e-05 ? 1 : -1] array18;
float[distance(clamp(2.0, -1.5, 0.0), 0.0) <= 0.0 ? 1 : -1] array19;
float[distance(clamp(2.0, -1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array20;
float[distance(clamp(2.0, 0.0, 0.0), 0.0) <= 0.0 ? 1 : -1] array21;
float[distance(clamp(2.0, 0.0, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array22;
float[distance(clamp(2.0, 1.5, 1.5), 1.5) <= 1.5e-05 ? 1 : -1] array23;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length());
}
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