Results for spec/glsl-1.20/compiler/built-in-functions/abs-vec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.383862018585
note
Returncode was 1
command
/Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/abs-vec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/abs-vec2.frag: ERROR: 0:15: Array size must be an integer constant expression
  • ERROR: 0:16: Array size must be an integer constant expression
  • ERROR: 0:17: Array size must be an integer constant expression
  • ERROR: 0:18: Use of undeclared identifier 'array0'
  • ERROR: 0:18: Use of undeclared identifier 'array1'
  • ERROR: 0:18: Use of undeclared identifier 'array2'
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/abs-vec2.frag: ERROR: 0:15: Array size must be an integer constant expression
ERROR: 0:16: Array size must be an integer constant expression
ERROR: 0:17: Array size must be an integer constant expression
ERROR: 0:18: Use of undeclared identifier 'array0'
ERROR: 0:18: Use of undeclared identifier 'array1'
ERROR: 0:18: Use of undeclared identifier 'array2'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * abs(vec2(-1.5, -0.75)) => vec2(1.5, 0.75)
 * abs(vec2(0.0, 0.75)) => vec2(0.0, 0.75)
 * abs(vec2(1.5, -1.5)) => vec2(1.5, 1.5)
 */
#version 120

void main()
{
  float[distance(abs(vec2(-1.5, -0.75)), vec2(1.5, 0.75)) <= 1.6770509e-05 ? 1 : -1] array0;
  float[distance(abs(vec2(0.0, 0.75)), vec2(0.0, 0.75)) <= 7.4999998e-06 ? 1 : -1] array1;
  float[distance(abs(vec2(1.5, -1.5)), vec2(1.5, 1.5)) <= 2.1213204e-05 ? 1 : -1] array2;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length());
}

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