Results for spec/glsl-1.20/compiler/built-in-functions/abs-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.478562116623
note
Returncode was 1
command
/Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/abs-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/abs-float.frag: ERROR: 0:17: Array size must be an integer constant expression
  • ERROR: 0:18: Array size must be an integer constant expression
  • ERROR: 0:19: Array size must be an integer constant expression
  • ERROR: 0:20: Array size must be an integer constant expression
  • ERROR: 0:21: Array size must be an integer constant expression
  • ERROR: 0:22: Use of undeclared identifier 'array0'
  • ERROR: 0:22: Use of undeclared identifier 'array1'
  • ERROR: 0:22: Use of undeclared identifier 'array2'
  • ERROR: 0:22: Use of undeclared identifier 'array3'
  • ERROR: 0:22: Use of undeclared identifier 'array4'
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/abs-float.frag: ERROR: 0:17: Array size must be an integer constant expression
ERROR: 0:18: Array size must be an integer constant expression
ERROR: 0:19: Array size must be an integer constant expression
ERROR: 0:20: Array size must be an integer constant expression
ERROR: 0:21: Array size must be an integer constant expression
ERROR: 0:22: Use of undeclared identifier 'array0'
ERROR: 0:22: Use of undeclared identifier 'array1'
ERROR: 0:22: Use of undeclared identifier 'array2'
ERROR: 0:22: Use of undeclared identifier 'array3'
ERROR: 0:22: Use of undeclared identifier 'array4'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * abs(-1.5) => 1.5
 * abs(-0.75) => 0.75
 * abs(0.0) => 0.0
 * abs(0.75) => 0.75
 * abs(1.5) => 1.5
 */
#version 120

void main()
{
  float[distance(abs(-1.5), 1.5) <= 1.5e-05 ? 1 : -1] array0;
  float[distance(abs(-0.75), 0.75) <= 7.4999998e-06 ? 1 : -1] array1;
  float[distance(abs(0.0), 0.0) <= 0.0 ? 1 : -1] array2;
  float[distance(abs(0.75), 0.75) <= 7.4999998e-06 ? 1 : -1] array3;
  float[distance(abs(1.5), 1.5) <= 1.5e-05 ? 1 : -1] array4;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length());
}

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