Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.297237873077 |
note | Returncode was 1 |
command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/preprocessor/divide-by-zero.vert fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.10/preprocessor/divide-by-zero.vert: (no compiler output) Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] // // The C preprocessor is supposed to generate an error for division by zero, // and the GLSL spec says that the GLSL preprocessor behaves like the C // preprocessor. #if 1 / 0 /* empty */ #endif void main() { gl_Position = vec4(0.0); } |