Results for spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.313914060593
note
Returncode was 1
command
/Users/vlee/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert: ERROR: 0:22: 'float' : array size must be a positive integer
  • ERROR: 0:23: 'float' : array size must be a positive integer
  • ERROR: 0:26: 'float' : array size must be a positive integer
  • ERROR: 0:27: 'float' : array size must be a positive integer
  • ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:28: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:28: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:28: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:28: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert: ERROR: 0:22: 'float' : array size must be a positive integer 
ERROR: 0:23: 'float' : array size must be a positive integer 
ERROR: 0:26: 'float' : array size must be a positive integer 
ERROR: 0:27: 'float' : array size must be a positive integer 
ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:28: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:28: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:28: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:28: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * refract(-1.0, -1.0, 0.5) => 1.0
 * refract(-1.0, -1.0, 2.0) => 1.0
 * refract(-1.0, 1.0, 0.5) => -1.0
 * refract(-1.0, 1.0, 2.0) => -1.0
 * refract(1.0, -1.0, 0.5) => 1.0
 * refract(1.0, -1.0, 2.0) => 1.0
 * refract(1.0, 1.0, 0.5) => -1.0
 * refract(1.0, 1.0, 2.0) => -1.0
 */
#version 120

void main()
{
  float[distance(refract(-1.0, -1.0, 0.5), 1.0) <= 9.9999997e-06 ? 1 : -1] array0;
  float[distance(refract(-1.0, -1.0, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array1;
  float[distance(refract(-1.0, 1.0, 0.5), -1.0) <= 9.9999997e-06 ? 1 : -1] array2;
  float[distance(refract(-1.0, 1.0, 2.0), -1.0) <= 9.9999997e-06 ? 1 : -1] array3;
  float[distance(refract(1.0, -1.0, 0.5), 1.0) <= 9.9999997e-06 ? 1 : -1] array4;
  float[distance(refract(1.0, -1.0, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array5;
  float[distance(refract(1.0, 1.0, 0.5), -1.0) <= 9.9999997e-06 ? 1 : -1] array6;
  float[distance(refract(1.0, 1.0, 2.0), -1.0) <= 9.9999997e-06 ? 1 : -1] array7;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

Back to summary