Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.282556056976 |
note | Returncode was 1 |
command | /Users/vlee/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.frag: ERROR: 0:22: 'float' : array size must be a positive integer ERROR: 0:23: 'float' : array size must be a positive integer ERROR: 0:26: 'float' : array size must be a positive integer ERROR: 0:27: 'float' : array size must be a positive integer ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized ERROR: 0:28: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion) ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized ERROR: 0:28: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion) ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized ERROR: 0:28: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion) ERROR: 0:28: 'length' : method cannot be called on an array that has not been explicitly sized ERROR: 0:28: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion) Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * refract(-1.0, -1.0, 0.5) => 1.0 * refract(-1.0, -1.0, 2.0) => 1.0 * refract(-1.0, 1.0, 0.5) => -1.0 * refract(-1.0, 1.0, 2.0) => -1.0 * refract(1.0, -1.0, 0.5) => 1.0 * refract(1.0, -1.0, 2.0) => 1.0 * refract(1.0, 1.0, 0.5) => -1.0 * refract(1.0, 1.0, 2.0) => -1.0 */ #version 120 void main() { float[distance(refract(-1.0, -1.0, 0.5), 1.0) <= 9.9999997e-06 ? 1 : -1] array0; float[distance(refract(-1.0, -1.0, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array1; float[distance(refract(-1.0, 1.0, 0.5), -1.0) <= 9.9999997e-06 ? 1 : -1] array2; float[distance(refract(-1.0, 1.0, 2.0), -1.0) <= 9.9999997e-06 ? 1 : -1] array3; float[distance(refract(1.0, -1.0, 0.5), 1.0) <= 9.9999997e-06 ? 1 : -1] array4; float[distance(refract(1.0, -1.0, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array5; float[distance(refract(1.0, 1.0, 0.5), -1.0) <= 9.9999997e-06 ? 1 : -1] array6; float[distance(refract(1.0, 1.0, 2.0), -1.0) <= 9.9999997e-06 ? 1 : -1] array7; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |