Results for spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec3-ivec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.335465908051
note
Returncode was 1
command
/Users/vlee/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec3-ivec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec3-ivec3.frag: ERROR: 0:22: 'float' : array size must be a positive integer
  • ERROR: 0:24: 'float' : array size must be a positive integer
  • ERROR: 0:30: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:30: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:30: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:30: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec3-ivec3.frag: ERROR: 0:22: 'float' : array size must be a positive integer 
ERROR: 0:24: 'float' : array size must be a positive integer 
ERROR: 0:30: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:30: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:30: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:30: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(-36, 32, -88) != ivec3(-36, 32, -88)) => false
 * (ivec3(-36, 32, -88) != ivec3(36, 32, 88)) => true
 * (ivec3(-36, 32, -88) != ivec3(59, 77, 68)) => true
 * (ivec3(36, 32, 88) != ivec3(-36, 32, -88)) => true
 * (ivec3(36, 32, 88) != ivec3(36, 32, 88)) => false
 * (ivec3(36, 32, 88) != ivec3(59, 77, 68)) => true
 * (ivec3(59, 77, 68) != ivec3(-36, 32, -88)) => true
 * (ivec3(59, 77, 68) != ivec3(36, 32, 88)) => true
 * (ivec3(59, 77, 68) != ivec3(59, 77, 68)) => false
 */
#version 120

void main()
{
  float[(ivec3(-36, 32, -88) != ivec3(-36, 32, -88)) == false ? 1 : -1] array0;
  float[(ivec3(-36, 32, -88) != ivec3(36, 32, 88)) == true ? 1 : -1] array1;
  float[(ivec3(-36, 32, -88) != ivec3(59, 77, 68)) == true ? 1 : -1] array2;
  float[(ivec3(36, 32, 88) != ivec3(-36, 32, -88)) == true ? 1 : -1] array3;
  float[(ivec3(36, 32, 88) != ivec3(36, 32, 88)) == false ? 1 : -1] array4;
  float[(ivec3(36, 32, 88) != ivec3(59, 77, 68)) == true ? 1 : -1] array5;
  float[(ivec3(59, 77, 68) != ivec3(-36, 32, -88)) == true ? 1 : -1] array6;
  float[(ivec3(59, 77, 68) != ivec3(36, 32, 88)) == true ? 1 : -1] array7;
  float[(ivec3(59, 77, 68) != ivec3(59, 77, 68)) == false ? 1 : -1] array8;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}

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