Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.295452833176 |
| note | Returncode was 1 |
| command | /Users/vlee/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec2-ivec2.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec2-ivec2.vert: ERROR: 0:26: 'float' : array size must be a positive integer
ERROR: 0:28: 'float' : array size must be a positive integer
ERROR: 0:30: 'length' : method cannot be called on an array that has not been explicitly sized
ERROR: 0:30: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:30: 'length' : method cannot be called on an array that has not been explicitly sized
ERROR: 0:30: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (ivec2(38, 35) != ivec2(38, 35)) => false
* (ivec2(38, 35) != ivec2(64, -9)) => true
* (ivec2(38, 35) != ivec2(64, 9)) => true
* (ivec2(64, -9) != ivec2(38, 35)) => true
* (ivec2(64, -9) != ivec2(64, -9)) => false
* (ivec2(64, -9) != ivec2(64, 9)) => true
* (ivec2(64, 9) != ivec2(38, 35)) => true
* (ivec2(64, 9) != ivec2(64, -9)) => true
* (ivec2(64, 9) != ivec2(64, 9)) => false
*/
#version 120
void main()
{
float[(ivec2(38, 35) != ivec2(38, 35)) == false ? 1 : -1] array0;
float[(ivec2(38, 35) != ivec2(64, -9)) == true ? 1 : -1] array1;
float[(ivec2(38, 35) != ivec2(64, 9)) == true ? 1 : -1] array2;
float[(ivec2(64, -9) != ivec2(38, 35)) == true ? 1 : -1] array3;
float[(ivec2(64, -9) != ivec2(64, -9)) == false ? 1 : -1] array4;
float[(ivec2(64, -9) != ivec2(64, 9)) == true ? 1 : -1] array5;
float[(ivec2(64, 9) != ivec2(38, 35)) == true ? 1 : -1] array6;
float[(ivec2(64, 9) != ivec2(64, -9)) == true ? 1 : -1] array7;
float[(ivec2(64, 9) != ivec2(64, 9)) == false ? 1 : -1] array8;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}
|