Results for spec/glsl-1.20/compiler/built-in-functions/op-ne-bvec2-bvec2.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.261480093002
note
Returncode was 1
command
/Users/vlee/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-bvec2-bvec2.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-bvec2-bvec2.vert: ERROR: 0:29: 'float' : array size must be a positive integer
  • ERROR: 0:30: 'float' : array size must be a positive integer
  • ERROR: 0:32: 'float' : array size must be a positive integer
  • ERROR: 0:35: 'float' : array size must be a positive integer
  • ERROR: 0:36: 'float' : array size must be a positive integer
  • ERROR: 0:39: 'float' : array size must be a positive integer
  • ERROR: 0:41: 'float' : array size must be a positive integer
  • ERROR: 0:42: 'float' : array size must be a positive integer
  • ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
  • ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized
  • ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-bvec2-bvec2.vert: ERROR: 0:29: 'float' : array size must be a positive integer 
ERROR: 0:30: 'float' : array size must be a positive integer 
ERROR: 0:32: 'float' : array size must be a positive integer 
ERROR: 0:35: 'float' : array size must be a positive integer 
ERROR: 0:36: 'float' : array size must be a positive integer 
ERROR: 0:39: 'float' : array size must be a positive integer 
ERROR: 0:41: 'float' : array size must be a positive integer 
ERROR: 0:42: 'float' : array size must be a positive integer 
ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
ERROR: 0:44: 'length' : method cannot be called on an array that has not been explicitly sized 
ERROR: 0:44: '+' :  wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (bvec2(false, false) != bvec2(false, false)) => false
 * (bvec2(false, false) != bvec2(false, true)) => true
 * (bvec2(false, false) != bvec2(true, false)) => true
 * (bvec2(false, false) != bvec2(true, true)) => true
 * (bvec2(false, true) != bvec2(false, false)) => true
 * (bvec2(false, true) != bvec2(false, true)) => false
 * (bvec2(false, true) != bvec2(true, false)) => true
 * (bvec2(false, true) != bvec2(true, true)) => true
 * (bvec2(true, false) != bvec2(false, false)) => true
 * (bvec2(true, false) != bvec2(false, true)) => true
 * (bvec2(true, false) != bvec2(true, false)) => false
 * (bvec2(true, false) != bvec2(true, true)) => true
 * (bvec2(true, true) != bvec2(false, false)) => true
 * (bvec2(true, true) != bvec2(false, true)) => true
 * (bvec2(true, true) != bvec2(true, false)) => true
 * (bvec2(true, true) != bvec2(true, true)) => false
 */
#version 120

void main()
{
  float[(bvec2(false, false) != bvec2(false, false)) == false ? 1 : -1] array0;
  float[(bvec2(false, false) != bvec2(false, true)) == true ? 1 : -1] array1;
  float[(bvec2(false, false) != bvec2(true, false)) == true ? 1 : -1] array2;
  float[(bvec2(false, false) != bvec2(true, true)) == true ? 1 : -1] array3;
  float[(bvec2(false, true) != bvec2(false, false)) == true ? 1 : -1] array4;
  float[(bvec2(false, true) != bvec2(false, true)) == false ? 1 : -1] array5;
  float[(bvec2(false, true) != bvec2(true, false)) == true ? 1 : -1] array6;
  float[(bvec2(false, true) != bvec2(true, true)) == true ? 1 : -1] array7;
  float[(bvec2(true, false) != bvec2(false, false)) == true ? 1 : -1] array8;
  float[(bvec2(true, false) != bvec2(false, true)) == true ? 1 : -1] array9;
  float[(bvec2(true, false) != bvec2(true, false)) == false ? 1 : -1] array10;
  float[(bvec2(true, false) != bvec2(true, true)) == true ? 1 : -1] array11;
  float[(bvec2(true, true) != bvec2(false, false)) == true ? 1 : -1] array12;
  float[(bvec2(true, true) != bvec2(false, true)) == true ? 1 : -1] array13;
  float[(bvec2(true, true) != bvec2(true, false)) == true ? 1 : -1] array14;
  float[(bvec2(true, true) != bvec2(true, true)) == false ? 1 : -1] array15;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length());
}

Back to summary