Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.319865942001 |
note | Returncode was 1 |
command | /Users/vlee/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-float-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-float-float.frag: INTERNAL ERROR: 0:22: Nary operation not folded into constant ERROR: 0:22: '' : constant expression required ERROR: 0:22: 'float' : array size must be a positive integer INTERNAL ERROR: 0:24: Nary operation not folded into constant ERROR: 0:24: '' : constant expression required ERROR: 0:24: 'float' : array size must be a positive integer ERROR: 0:30: 'length' : method cannot be called on an array that has not been explicitly sized ERROR: 0:30: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion) ERROR: 0:30: 'length' : method cannot be called on an array that has not been explicitly sized ERROR: 0:30: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion) Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (0.0 * 0.0) => 0.0 * (0.0 * -1.33) => -0 * (0.0 * 0.85000002) => 0.0 * (-1.33 * 0.0) => -0 * (-1.33 * -1.33) => 1.7689002 * (-1.33 * 0.85000002) => -1.1305001 * (0.85000002 * 0.0) => 0.0 * (0.85000002 * -1.33) => -1.1305001 * (0.85000002 * 0.85000002) => 0.72250003 */ #version 120 void main() { float[distance((0.0 * 0.0), 0.0) <= 0.0 ? 1 : -1] array0; float[distance((0.0 * -1.33), -0) <= 0.0 ? 1 : -1] array1; float[distance((0.0 * 0.85000002), 0.0) <= 0.0 ? 1 : -1] array2; float[distance((-1.33 * 0.0), -0) <= 0.0 ? 1 : -1] array3; float[distance((-1.33 * -1.33), 1.7689002) <= 1.7689001e-05 ? 1 : -1] array4; float[distance((-1.33 * 0.85000002), -1.1305001) <= 1.1305001e-05 ? 1 : -1] array5; float[distance((0.85000002 * 0.0), 0.0) <= 0.0 ? 1 : -1] array6; float[distance((0.85000002 * -1.33), -1.1305001) <= 1.1305001e-05 ? 1 : -1] array7; float[distance((0.85000002 * 0.85000002), 0.72250003) <= 7.2250004e-06 ? 1 : -1] array8; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length()); } |