Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.326183080673 |
| note | Returncode was 1 |
| command | /Users/vlee/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/ceil-float.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/ceil-float.frag: INTERNAL ERROR: 0:17: Nary operation not folded into constant
ERROR: 0:17: '' : constant expression required
ERROR: 0:17: 'float' : array size must be a positive integer
ERROR: 0:20: 'length' : method cannot be called on an array that has not been explicitly sized
ERROR: 0:20: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type 'array of float' (or there is no acceptable conversion)
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* ceil(-2.0) => -2.0
* ceil(-0.66666669) => -0
* ceil(0.66666669) => 1.0
* ceil(2.0) => 2.0
*/
#version 120
void main()
{
float[distance(ceil(-2.0), -2.0) <= 1.9999999e-05 ? 1 : -1] array0;
float[distance(ceil(-0.66666669), -0) <= 0.0 ? 1 : -1] array1;
float[distance(ceil(0.66666669), 1.0) <= 9.9999997e-06 ? 1 : -1] array2;
float[distance(ceil(2.0), 2.0) <= 1.9999999e-05 ? 1 : -1] array3;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|