Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.349153995514 |
| note | Returncode was 1 |
| command | /Users/vlee/Downloads/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/preprocessor/divide-by-zero.vert fail 1.10 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/spec/glsl-1.10/preprocessor/divide-by-zero.vert: (no compiler output)
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]
//
// The C preprocessor is supposed to generate an error for division by zero,
// and the GLSL spec says that the GLSL preprocessor behaves like the C
// preprocessor.
#if 1 / 0
/* empty */
#endif
void main()
{
gl_Position = vec4(0.0);
}
|