Results for fbo/fbo-drawbuffers-maxtargets

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.546550989151
note
Returncode was 1
command
/Users/vlee/Downloads/piglit/framework/../bin/fbo-drawbuffers-maxtargets -auto
errors
  • Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
  • WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.
  • Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
  • WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.
  • Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
  • WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.
  • Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
  • WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.
info
Returncode: 1

Errors:
Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.

Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.

Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.

Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled
WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct.



Output:
The result should be increasing lengths of rows of green
boxes as the test increases the number of drawbuffers 
targets used.
Probe at (8,8)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000

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