Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.546550989151 |
note | Returncode was 1 |
command | /Users/vlee/Downloads/piglit/framework/../bin/fbo-drawbuffers-maxtargets -auto |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct. Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct. Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct. Failed to compile fragment shader: ERROR: 0:4: 'gl_FragData' : Indirect access to fragment shader output is not handled WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a single element, not likely the desired construct. Output: The result should be increasing lengths of rows of green boxes as the test increases the number of drawbuffers targets used. Probe at (8,8) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 |