Status: pass
Result: pass
Detail | Value |
---|---|
returncode | 0 |
time | 0.141335010529 |
command | /home/pniemine/graphics/piglit/framework/../bin/fp-kil -auto |
info | Returncode: 0 Errors: Output: GL_RENDERER = Mesa DRI Intel(R) Ironlake Mobile basic #1 (0.2,0.2): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 basic #2 (0.8,0.2): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 basic #3 (0.8,0.8): 0.000000,1.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 basic #4 (0.2,0.8): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #1 (0.1,1.1): 0.000000,1.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #2 (0.4,1.1): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #3 (0.6,1.1): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #4 (0.9,1.1): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #5 (0.1,1.4): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #6 (0.4,1.4): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #7 (0.6,1.4): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #8 (0.9,1.4): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #9 (0.1,1.6): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #10 (0.4,1.6): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #11 (0.6,1.6): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #12 (0.9,1.6): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #13 (0.1,1.9): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #14 (0.4,1.9): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #15 (0.6,1.9): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 texture #16 (0.9,1.9): 0.000000,0.000000,0.000000,1.000000 Delta: 0.000000,0.000000,0.000000,0.000000 Max delta: 0.000000 |