Status: pass
Result: pass
Detail | Value |
---|---|
returncode | 0 |
time | 0.0592429637909 |
command | /home/pniemine/graphics/piglit/framework/../bin/glslparsertest tests/glslparsertest/shaders/preprocess6.frag fail 1.10 |
info | Returncode: 0 Errors: Output: Failed to compile fragment shader tests/glslparsertest/shaders/preprocess6.frag: 0:27(27): error: bit operations require GLSL 1.30 0:27(27): error: type mismatch 0:27(45): error: bit operations require GLSL 1.30 0:28(23): error: operator '%' is reserved in (null) 0:28(23): error: Operands to arithmetic operators must be numeric 0:28(42): error: Operands to arithmetic operators must be numeric 0:28(52): error: Operands to arithmetic operators must be numeric 0:28(58): error: Operands to arithmetic operators must be numeric 0:29(23): error: operator '%' is reserved in (null) 0:29(23): error: Operands to arithmetic operators must be numeric 0:29(38): error: operator >> requires GLSL 1.30 0:29(38): error: bit operations require GLSL 1.30 0:29(38): error: type mismatch 0:29(40): error: Operands to arithmetic operators must be numeric 0:29(61): error: bit operations require GLSL 1.30 0:29(61): error: type mismatch 0:29(79): error: bit operations require GLSL 1.30 0:29(94): error: operator << requires GLSL 1.30 0:29(94): error: bit operations require GLSL 1.30 0:29(94): error: type mismatch 0:29(96): error: Operands to arithmetic operators must be numeric 0:29(96): error: Operands to arithmetic operators must be numeric 0:29(111): error: operator << requires GLSL 1.30 0:29(111): error: bit operations require GLSL 1.30 0:29(111): error: type mismatch 0:29(135): error: bit operations require GLSL 1.30 0:29(135): error: type mismatch 0:29(153): error: bit operations require GLSL 1.30 0:29(153): error: LHS of `||' must be scalar boolean 0:29(160): error: operand of `!' must be scalar boolean 0:29(164): error: bit-wise operations require GLSL 1.30 0:29(164): error: Operands to arithmetic operators must be numeric 0:29(166): error: Operands to arithmetic operators must be numeric 0:29(168): error: Operands to arithmetic operators must be numeric 0:29(168): error: LHS of `&&' must be scalar boolean 0:29(183): error: operator '%' is reserved in (null) 0:29(183): error: Operands to arithmetic operators must be numeric 0:30(14): error: operand of `!' must be scalar boolean 0:30(18): error: bit-wise operations require GLSL 1.30 0:30(18): error: Operands to arithmetic operators must be numeric 0:30(20): error: Operands to arithmetic operators must be numeric 0:30(22): error: Operands to arithmetic operators must be numeric 0:30(23): error: Operands to arithmetic operators must be numeric |