Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.0289897918701 |
note | Returncode was 1 |
command | /home/pniemine/graphics/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/draw_buffers-05.vert pass 1.10 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/glslparsertest/glsl2/draw_buffers-05.vert: 0:23(12): error: extension `GL_ARB_draw_buffers' unsupported in vertex shader Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* PASS - GL_ARB_draw_buffers does exist in the vertex shader, but it only * makes the built in variable gl_MaxDrawBuffers be available. */ #version 110 /* This causes an error on some implementations, but is acceptable on others. * The GL_ARB_draw_buffers spec only specifies behavior when #extension is * used with GL_ARB_draw_buffers in a fragment shader. It doesn't say what * happens (i.e., error or otherwise) in a vertex shader. The GLSL 1.10 spec * says that gl_MaxDrawBuffers is available in a vertex shader. From that I * infer that using GL_ARB_draw_buffers with #extension should be valid in a * fragment shader. */ #extension GL_ARB_draw_buffers: require void main() { gl_Position = vec4(gl_MaxDrawBuffers); } |