Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.0566229820251 |
note | Returncode was 1 |
command | /home/pniemine/graphics/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert fail 1.20 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert: 0:30(18): warning: left-hand operand of comma expression has no effect Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.20 * [end config] * * The body of the GLSL spec is slient on this issue, but the grammar says: * * expression: * assignment_expression * expression COMMA assignment_expression * * constant_expression: * conditional_expression * * ... * * init_declarator_list: * single_declaration * init_declarator_list COMMA IDENTIFIER * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET EQUAL initializer * init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer * init_declarator_list COMMA IDENTIFIER EQUAL initializer * * This also matches C and C++. */ #version 120 uniform float a[(5,3)]; void main() { gl_Position = vec4(0.0); } |