Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.0533690452576 |
| note | Returncode was 1 |
| command | /home/pniemine/graphics/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-struct-of-array.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-of-struct-of-array.vert: 0:26(37): error: Cannot access field `x' of non-structure / non-vector.
0:26(37): error: type mismatch
0:26(45): error: type mismatch
0:26(46): error: Operands to arithmetic operators must be numeric
0:26(16): error: cannot construct `vec4' from a non-numeric data type
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* From page 18 (page 24 of the PDF) of the GLSL 1.20 spec:
*
* "Member declarators can contain arrays. Such arrays must have a size
* specified, and the size must be an integral constant expression that's
* greater than zero (see Section 4.3.3 "Constant Expressions")."
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "All basic types and structures can be formed into arrays."
*/
#version 120
struct s {
float x[3];
int y;
};
void main()
{
s a[2];
gl_Position = vec4(a.length() + a.x.length());
}
|