Results for glslparsertest/preprocess6.frag

Overview

Status: pass
Result: pass

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Details

Detail Value
returncode 0
time 0.0450270175934
command
/home/pniemine/graphics/piglit/framework/../bin/glslparsertest tests/glslparsertest/shaders/preprocess6.frag fail 1.10
info
Returncode: 0

Errors:


Output:






















Failed to compile fragment shader tests/glslparsertest/shaders/preprocess6.frag: 0:27(27): error: bit operations require GLSL 1.30
0:27(27): error: type mismatch
0:27(45): error: bit operations require GLSL 1.30
0:28(23): error: operator '%' is reserved in (null)
0:28(23): error: Operands to arithmetic operators must be numeric
0:28(42): error: Operands to arithmetic operators must be numeric
0:28(52): error: Operands to arithmetic operators must be numeric
0:28(58): error: Operands to arithmetic operators must be numeric
0:29(23): error: operator '%' is reserved in (null)
0:29(23): error: Operands to arithmetic operators must be numeric
0:29(38): error: operator >> requires GLSL 1.30
0:29(38): error: bit operations require GLSL 1.30
0:29(38): error: type mismatch
0:29(40): error: Operands to arithmetic operators must be numeric
0:29(61): error: bit operations require GLSL 1.30
0:29(61): error: type mismatch
0:29(79): error: bit operations require GLSL 1.30
0:29(94): error: operator << requires GLSL 1.30
0:29(94): error: bit operations require GLSL 1.30
0:29(94): error: type mismatch
0:29(96): error: Operands to arithmetic operators must be numeric
0:29(96): error: Operands to arithmetic operators must be numeric
0:29(111): error: operator << requires GLSL 1.30
0:29(111): error: bit operations require GLSL 1.30
0:29(111): error: type mismatch
0:29(135): error: bit operations require GLSL 1.30
0:29(135): error: type mismatch
0:29(153): error: bit operations require GLSL 1.30
0:29(153): error: LHS of `||' must be scalar boolean
0:29(160): error: operand of `!' must be scalar boolean
0:29(164): error: bit-wise operations require GLSL 1.30
0:29(164): error: Operands to arithmetic operators must be numeric
0:29(166): error: Operands to arithmetic operators must be numeric
0:29(168): error: Operands to arithmetic operators must be numeric
0:29(168): error: LHS of `&&' must be scalar boolean
0:29(183): error: operator '%' is reserved in (null)
0:29(183): error: Operands to arithmetic operators must be numeric
0:30(14): error: operand of `!' must be scalar boolean
0:30(18): error: bit-wise operations require GLSL 1.30
0:30(18): error: Operands to arithmetic operators must be numeric
0:30(20): error: Operands to arithmetic operators must be numeric
0:30(22): error: Operands to arithmetic operators must be numeric
0:30(23): error: Operands to arithmetic operators must be numeric

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