Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- This test checks all combinations of source and destination blend factors for the GL_FUNC_ADD blend equation. It operates on all RGB or RGBA drawing surface configurations that support the creation of windows. Note that a common cause of failures for this test is small errors introduced when an implementation scales color values incorrectly; for example, converting an 8-bit color value to float by dividing by 256 rather than 255, or computing a blending result by shifting a double-width intermediate value rather than scaling it. Also, please note that the OpenGL spec requires that when converting from floating-point colors to integer form, the result must be rounded to the nearest integer, not truncated. [1.2.1, 2.13.9] The test reports two error measurements. The first (readback) is the error detected when reading back raw values that were written to the framebuffer. The error in this case should be very close to zero, since the values are carefully constructed so that they can be represented accurately in the framebuffer. The second (blending) is the error detected in the result of the blending computation. For the test to pass, these errors must both be no greater than one least-significant bit in the framebuffer representation of a color. Note: RGB tolerance changed to 1.9 Note: Alpha tolerance changed to 2 First failing pixel is at row 0 column 0 Actual values are (0.247059, 0.113725, 0.607843, 1) Expected values are (0.977939, 0.976409, 0.391096, 0.312142) Errors are (0.73088, 0.862684, 0.216747, 0.687858) Source values are (0.65098, 0.439216, 0.576471, 0.252338) Destination values are (0.698039, 0.678431, 0.678431, 0.239216) blendFunc: FAIL rgba8, db, z24, s8, win+pmap, id 33 source factor RGB = GL_DST_COLOR, source factor A = GL_SRC_ALPHA_SATURATE dest factor RGB = GL_ONE_MINUS_CONSTANT_COLOR, dest factor A = GL_ONE_MINUS_CONSTANT_COLOR equation RGB = GL_FUNC_ADD, equation A = GL_FUNC_ADD const color = { 0.25, 0, 1, 0.75 } Readback had 8 bits in error; blending had 7.7869 bits in error. First failing pixel is at row 0 column 0 Actual values are (0.247059, 0.113725, 0.607843, 1) Expected values are (0.977939, 0.976409, 0.391096, 0.43175) Errors are (0.73088, 0.862684, 0.216747, 0.56825) Source values are (0.65098, 0.439216, 0.576471, 0.252338) Destination values are (0.698039, 0.678431, 0.678431, 0.239216) blendFunc: FAIL rgba8, db, z24, s8, win+pmap, id 33 source factor RGB = GL_DST_COLOR, source factor A = GL_SRC_ALPHA_SATURATE dest factor RGB = GL_ONE_MINUS_CONSTANT_COLOR, dest factor A = GL_CONSTANT_ALPHA equation RGB = GL_FUNC_ADD, equation A = GL_FUNC_ADD const color = { 0.25, 0, 1, 0.75 } Readback had 8 bits in error; blending had 7.7869 bits in error. First failing pixel is at row 0 column 0 Actual values are (0.247059, 0.113725, 0.607843, 1) Expected values are (0.977939, 0.976409, 0.391096, 0.312142) Errors are (0.73088, 0.862684, 0.216747, 0.687858) Source values are (0.65098, 0.439216, 0.576471, 0.252338) Destination values are (0.698039, 0.678431, 0.678431, 0.239216) blendFunc: FAIL rgba8, db, z24, s8, win+pmap, id 33 source factor RGB = GL_DST_COLOR, source factor A = GL_SRC_ALPHA_SATURATE dest factor RGB = GL_ONE_MINUS_CONSTANT_COLOR, dest factor A = GL_ONE_MINUS_CONSTANT_ALPHA equation RGB = GL_FUNC_ADD, equation A = GL_FUNC_ADD const color = { 0.25, 0, 1, 0.75 } Readback had 8 bits in error; blending had 7.7869 bits in error. First failing pixel is at row 0 column 0 Actual values are (0.247059, 0.113725, 0.607843, 1) Expected values are (0.977939, 0.806801, 0.899919, 0.252338) Errors are (0.73088, 0.693076, 0.292076, 0.747662) Source values are (0.65098, 0.439216, 0.576471, 0.252338) Destination values are (0.698039, 0.678431, 0.678431, 0.239216) blendFunc: FAIL rgba8, db, z24, s8, win+pmap, id 33 source factor RGB = GL_DST_COLOR, source factor A = GL_SRC_ALPHA_SATURATE dest factor RGB = GL_CONSTANT_ALPHA, dest factor A = GL_ZERO equation RGB = GL_FUNC_A |