Status: pass
Result: pass
Detail | Value |
---|---|
returncode | 0 |
time | 0.340921878815 |
errors_ignored |
|
info | Returncode: 0 Errors: Mesa: Mesa 7.5-devel DEBUG build Feb 15 2009 13:28:41 Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa: CPU vendor: AuthenticAMD Mesa: CPU name: AMD Athlon(tm) XP 2400+ Mesa: MMX cpu detected. Mesa: 3DNow! cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa: CPU vendor: AuthenticAMD Mesa: CPU name: AMD Athlon(tm) XP 2400+ Mesa: MMX cpu detected. Mesa: 3DNow! cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa: CPU vendor: AuthenticAMD Mesa: CPU name: AMD Athlon(tm) XP 2400+ Mesa: MMX cpu detected. Mesa: 3DNow! cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. Output: ---------------------------------------------------------------------- This test checks the positioning of 1x1-pixel quadrilaterals under orthographic projection. (This is important for apps that want to use OpenGL for precise 2D drawing.) It fills in an entire rectangle with an array of quadrilaterals, drawing adjacent quads with different colors and with blending enabled. If there are gaps (pixels that are the background color, and thus haven't been filled), overlaps (pixels that show a blend of more than one color), or improper edges (pixels around the edge of the rectangle that haven't been filled, or pixels just outside the edge that have), then the test fails. This test generally fails for one of several reasons. First, the coordinate transformation process may have an incorrect bias; this usually will cause a bad edge. Second, the coordinate transformation process may round pixel coordinates incorrectly; this will usually cause gaps and/or overlaps. Third, the quad rasterization process may not be filling the correct pixels; this can cause gaps, overlaps, or bad edges. orthoPosTinyQuads: PASS rgba8, db, z24, s8, win+pmap, id 33 Immediate-mode 1x1 quads: No gaps, overlaps, or incorrect edges. orthoPosTinyQuads: PASS rgba8, db, z24, s8, win+pmap, id 34 Immediate-mode 1x1 quads: No gaps, overlaps, or incorrect edges. orthoPosTinyQuads: PASS rgba8, z24, win+pmap, id 92 Immediate-mode 1x1 quads: No gaps, overlaps, or incorrect edges. |