Results for glean/texCombine

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 0
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
GL_EXT_texture_env_combine verification test.
We only test a subset of all possible texture env combinations
because there's simply too many to exhaustively test them all.

texCombine:  PASS rgba8, db, z24, s8, win+pmap, id 33
	Tested 1152 GL_REPLACE combinations
	Tested 82944 GL_ADD combinations
	Tested 82944 GL_ADD_SIGNED_EXT combinations
	Tested 82944 GL_MODULATE combinations
	Tested 65536 GL_INTERPOLATE_EXT combinations
	Tested 82944 GL_DOT3_RGB_EXT combinations
	Tested 82944 GL_DOT3_RGBA_EXT combinations
	Tested 2401 multitexture combinations
	Tested 6 crossbar combinations
texCombine:  PASS rgba8, db, z24, s8, win+pmap, id 34
	Tested 1152 GL_REPLACE combinations
	Tested 82944 GL_ADD combinations
	Tested 82944 GL_ADD_SIGNED_EXT combinations
	Tested 82944 GL_MODULATE combinations
	Tested 65536 GL_INTERPOLATE_EXT combinations
	Tested 82944 GL_DOT3_RGB_EXT combinations
	Tested 82944 GL_DOT3_RGBA_EXT combinations
	Tested 2401 multitexture combinations
	Tested 6 crossbar combinations
texCombine:  FAIL rgba8, z24, win+pmap, id 112
	expected 1, 1, 1, 0, got 0.94902, 0.239216, 0.717647, 1 in Single Texture Test
	Current combine state:
	Incoming Fragment RGBA = 0, 0.25, 0.5, 0.75
	Texture Unit 0:
	  GL_COMBINE_RGB_EXT = GL_REPLACE
	  GL_COMBINE_ALPHA_EXT = GL_REPLACE
	  GL_SOURCE0_RGB_EXT = GL_TEXTURE
	  GL_SOURCE1_RGB_EXT = GL_PREVIOUS_EXT
	  GL_SOURCE2_RGB_EXT = GL_CONSTANT_EXT
	  GL_SOURCE0_ALPHA_EXT = GL_CONSTANT_EXT
	  GL_SOURCE1_ALPHA_EXT = GL_PREVIOUS_EXT
	  GL_SOURCE2_ALPHA_EXT = GL_CONSTANT_EXT
	  GL_OPERAND0_RGB_EXT = GL_ONE_MINUS_SRC_ALPHA
	  GL_OPERAND1_RGB_EXT = GL_SRC_COLOR
	  GL_OPERAND2_RGB_EXT = GL_SRC_ALPHA
	  GL_OPERAND0_ALPHA_EXT = GL_ONE_MINUS_SRC_ALPHA
	  GL_OPERAND1_ALPHA_EXT = GL_SRC_ALPHA
	  GL_OPERAND2_ALPHA_EXT = GL_SRC_ALPHA
	  GL_RGB_SCALE_EXT = 4
	  GL_ALPHA_SCALE = 4
	  Tex Env RGBA = 0.25, 0.5, 0.75, 1
	  Texture RGBA = 1, 0, 0.25, 0.5

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