Results for glean/scissor

Overview

Status: pass
Result: pass

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Details

Detail Value
returncode 0
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
This test performs a basic test of the OpenGL scissor.  It
checks for off-by-one errors around all four corners of the
scissored region, perhaps the most common cause of scissor
test failures.


glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, win+pmap, id 33

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0

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