Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- This test performs a sanity check of glReadPixels, using as few other portions of the GL as possible. If this test fails, it may be pointless to run other tests, since so many of them depend on reading the contents of the framebuffer to determine if they pass. The test works by using glClear to fill the framebuffer with a randomly-chosen value, reading the contents of the framebuffer, and comparing the actual contents with the expected contents. RGB, RGBA, color index, stencil, and depth buffers (whichever are applicable to the current rendering context) are checked. The test passes if the actual contents are within 1 LSB of the expected contents. readPixSanity: FAIL rgba8, db, z24, s8, win+pmap, id 33 Depth worst-case error was 23.8324 bits at (0, 0) expected 0.10967; got 1. Stencil expected 38; got 0. RGBA largest readback error was 0 bits Depth largest readback error was 23.8324 bits readPixSanity: FAIL rgba8, db, z24, s8, win+pmap, id 34 Depth worst-case error was 23.8324 bits at (0, 0) expected 0.10967; got 1. Stencil expected 38; got 0. RGBA largest readback error was 0 bits Depth largest readback error was 23.8324 bits readPixSanity: FAIL rgba8, z24, win+pmap, id 112 Depth worst-case error was 23.8324 bits at (0, 0) expected 0.10967; got 1. RGBA largest readback error was 0 bits Depth largest readback error was 23.8324 bits |