Results for glean/orthoPosTinyQuads

Overview

Status: pass
Result: pass

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Details

Detail Value
returncode 0
errors_ignored
  • Mesa: CPU vendor: AuthenticAMD
  • Mesa: CPU name: AMD Athlon(tm) XP 2400+
  • Mesa: MMX cpu detected.
  • Mesa: 3DNow! cpu detected.
  • Mesa: SSE cpu detected.
  • Mesa: Not testing OS support for SSE, leaving enabled.
  • Mesa: Mesa 7.3-devel DEBUG build Aug 27 2008 08:24:16
  • Mesa warning: couldn\\\'t open libtxc_dxtn.so, software DXTn compression/decompression unavailable
  • Mesa warning: couldn\\\'t open libtxc_dxtn.so, software DXTn compression/decompression unavailable
  • Mesa warning: couldn\\\'t open libtxc_dxtn.so, software DXTn compression/decompression unavailable
info
Returncode: 0

Errors:
Mesa: CPU vendor: AuthenticAMD
Mesa: CPU name: AMD Athlon(tm) XP 2400+
Mesa: MMX cpu detected.
Mesa: 3DNow! cpu detected.
Mesa: SSE cpu detected.
Mesa: Not testing OS support for SSE, leaving enabled.
Mesa: Mesa 7.3-devel DEBUG build Aug 27 2008 08:24:16
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable


Output:
----------------------------------------------------------------------
This test checks the positioning of 1x1-pixel quadrilaterals
under orthographic projection.	(This is important for apps
that want to use OpenGL for precise 2D drawing.)  It fills in
an entire rectangle with an array of quadrilaterals, drawing
adjacent quads with different colors and with blending enabled.
If there are gaps (pixels that are the background color, and
thus haven't been filled), overlaps (pixels that show a blend
of more than one color), or improper edges (pixels around the
edge of the rectangle that haven't been filled, or pixels just
outside the edge that have), then the test fails.

This test generally fails for one of several reasons.  First,
the coordinate transformation process may have an incorrect bias;
this usually will cause a bad edge.  Second, the coordinate
transformation process may round pixel coordinates incorrectly;
this will usually cause gaps and/or overlaps.  Third, the
quad rasterization process may not be filling the correct
pixels; this can cause gaps, overlaps, or bad edges.

orthoPosTinyQuads:  PASS rgba8, db, z24, s8, win+pmap, id 33
	Immediate-mode 1x1 quads:  No gaps, overlaps, or incorrect edges.
orthoPosTinyQuads:  PASS rgba8, db, z24, s8, win+pmap, id 34
	Immediate-mode 1x1 quads:  No gaps, overlaps, or incorrect edges.
orthoPosTinyQuads:  PASS rgba8, z24, win+pmap, id 87
	Immediate-mode 1x1 quads:  No gaps, overlaps, or incorrect edges.

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