Status: pass
Result: pass
Detail | Value |
---|---|
returncode | 0 |
errors_ignored |
|
info | Returncode: 0 Errors: Mesa: CPU vendor: AuthenticAMD Mesa: CPU name: AMD Athlon(tm) XP 2400+ Mesa: MMX cpu detected. Mesa: 3DNow! cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. Mesa: Mesa 7.1 rc3 DEBUG build Jul 26 2008 16:21:21 Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Output: ---------------------------------------------------------------------- This test verifies that the three basic OpenGL texture coordinate modes: object_linear, eye_linear, and sphere_map, work for a simple case. texgen: PASS rgba8, db, z24, s8, win+pmap, id 35 texgen: PASS rgba8, db, z24, win+pmap, id 36 texgen: PASS rgba8, db, z24, s8, accrgba16, win+pmap, slow, id 37 texgen: PASS rgba8, db, z24, accrgba16, win+pmap, slow, id 38 texgen: PASS rgba8, z24, s8, win+pmap, id 39 texgen: PASS rgba8, z24, win+pmap, id 40 texgen: PASS rgba8, z24, s8, accrgba16, win+pmap, slow, id 41 texgen: PASS rgba8, z24, accrgba16, win+pmap, slow, id 42 texgen: PASS rgba8, db, z24, s8, win+pmap, id 43 texgen: PASS rgba8, db, z24, win+pmap, id 44 texgen: PASS rgba8, db, z24, s8, accrgba16, win+pmap, slow, id 45 texgen: PASS rgba8, db, z24, accrgba16, win+pmap, slow, id 46 texgen: PASS rgba8, z24, s8, win+pmap, id 47 texgen: PASS rgba8, z24, win+pmap, id 48 texgen: PASS rgba8, z24, s8, accrgba16, win+pmap, slow, id 49 texgen: PASS rgba8, z24, accrgba16, win+pmap, slow, id 50 |