Status: pass
Result: pass
Detail | Value |
---|---|
returncode | 0 |
errors_ignored |
|
info | Returncode: 0 Errors: Mesa: CPU vendor: AuthenticAMD Mesa: CPU name: AMD Athlon(tm) XP 2400+ Mesa: MMX cpu detected. Mesa: 3DNow! cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. Mesa: Mesa 7.1 rc3 DEBUG build Jul 26 2008 16:21:21 Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Output: ---------------------------------------------------------------------- This test checks the positioning of unit-width vertical lines under orthographic projection. (This is important for apps that want to use OpenGL for precise 2D drawing.) It fills in an entire rectangle with a collection of vertical lines, drawing adjacent lines with different colors and with blending enabled. If there are gaps (pixels that are the background color, and thus haven't been filled), overlaps (pixels that show a blend of more than one color), or improper edges (pixels around the edge of the rectangle that haven't been filled, or pixels just outside the edge that have), then the test fails. This test generally fails for one of several reasons. First, the coordinate transformation process may have an incorrect bias; this usually will cause a bad edge. Second, the coordinate transformation process may round pixel coordinates incorrectly; this will usually cause gaps and/or overlaps. Third, the line rasterization process may not be filling the correct pixels; this can cause gaps, overlaps, or bad edges. Fourth, the OpenGL implementation may not handle the diamond-exit rule (section 3.4.1 in version 1.2.1 of the OpenGL spec) correctly; this should cause a bad border or bad top edge. It can be argued that this test is more strict that the OpenGL specification requires. However, it is necessary to be this strict in order for the results to be useful to app developers using OpenGL for 2D drawing. orthoPosVLines: PASS rgba8, db, z24, s8, win+pmap, id 35 Immediate-mode vertical lines: No gaps, overlaps, or incorrect edges. orthoPosVLines: PASS rgba8, db, z24, win+pmap, id 36 Immediate-mode vertical lines: No gaps, overlaps, or incorrect edges. orthoPosVLines: PASS rgba8, z24, s8, win+pmap, id 39 Immediate-mode vertical lines: No gaps, overlaps, or incorrect edges. orthoPosVLines: PASS rgba8, z24, win+pmap, id 40 Immediate-mode vertical lines: No gaps, overlaps, or incorrect edges. orthoPosVLines: PASS rgba8, db, z24, s8, win+pmap, id 43 Immediate-mode vertical lines: No gaps, overlaps, or incorrect edges. orthoPosVLines: PASS rgba8, db, z24, win+pmap, id 44 Immediate-mode vertical lines: No gaps, overlaps, or incorrect edges. orthoPosVLines: PASS rgba8, z24, s8, win+pmap, id 47 Immediate-mode vertical lines: No gaps, overlaps, or incorrect edges. orthoPosVLines: PASS rgba8, z24, win+pmap, id 48 Immediate-mode vertical lines: No gaps, overlaps, or incorrect edges. |