The actual device nodes in the /dev directory are created using the video_device struct (v4l2-dev.h). This struct can either be allocated dynamically or embedded in a larger struct.
To allocate it dynamically use video_device_alloc():
struct video_device *vdev = video_device_alloc();
if (vdev == NULL)
return -ENOMEM;
vdev->release = video_device_release;
If you embed it in a larger struct, then you must set the release() callback to your own function:
struct video_device *vdev = &my_vdev->vdev;
vdev->release = my_vdev_release;
The release() callback must be set and it is called when the last user of the video device exits.
The default video_device_release() callback currently just calls kfree to free the allocated memory.
There is also a :video_device_release_empty() function that does nothing (is empty) and should be used if the struct is embedded and there is nothing to do when it is released.
You should also set these fields of video_device:
video_device->v4l2_dev: must be set to the v4l2_device parent device.
video_device->name: set to something descriptive and unique.
video_device->vfl_dir: set this to VFL_DIR_RX for capture devices (VFL_DIR_RX has value 0, so this is normally already the default), set to VFL_DIR_TX for output devices and VFL_DIR_M2M for mem2mem (codec) devices.
video_device->fops: set to the v4l2_file_operations struct.
video_device->ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance (highly recommended to use this and it might become compulsory in the future!), then set this to your v4l2_ioctl_ops struct. The video_device->vfl_type and video_device->vfl_dir fields are used to disable ops that do not match the type/dir combination. E.g. VBI ops are disabled for non-VBI nodes, and output ops are disabled for a capture device. This makes it possible to provide just one v4l2_ioctl_ops struct for both vbi and video nodes.
video_device->lock: leave to NULL if you want to do all the locking in the driver. Otherwise you give it a pointer to a struct mutex_lock and before the video_device->unlocked_ioctl file operation is called this lock will be taken by the core and released afterwards. See the next section for more details.
video_device->queue: a pointer to the struct vb2_queue associated with this device node. If queue is not NULL, and queue->lock is not NULL, then queue->lock is used for the queuing ioctls (VIDIOC_REQBUFS, CREATE_BUFS, QBUF, DQBUF, QUERYBUF, PREPARE_BUF, STREAMON and STREAMOFF) instead of the lock above. That way the vb2 queuing framework does not have to wait for other ioctls. This queue pointer is also used by the vb2 helper functions to check for queuing ownership (i.e. is the filehandle calling it allowed to do the operation).
video_device->prio: keeps track of the priorities. Used to implement VIDIOC_G_PRIORITY and VIDIOC_S_PRIORITY. If left to NULL, then it will use the struct v4l2_prio_state in v4l2_device. If you want to have a separate priority state per (group of) device node(s), then you can point it to your own struct v4l2_prio_state.
video_device->dev_parent: you only set this if v4l2_device was registered with NULL as the parent device struct. This only happens in cases where one hardware device has multiple PCI devices that all share the same v4l2_device core.
The cx88 driver is an example of this: one core v4l2_device struct, but it is used by both a raw video PCI device (cx8800) and a MPEG PCI device (cx8802). Since the v4l2_device cannot be associated with two PCI devices at the same time it is setup without a parent device. But when the struct video_device is initialized you do know which parent PCI device to use and so you set dev_device to the correct PCI device.
If you use v4l2_ioctl_ops, then you should set video_device->unlocked_ioctl to video_ioctl2() in your v4l2_file_operations struct.
In some cases you want to tell the core that a function you had specified in your v4l2_ioctl_ops should be ignored. You can mark such ioctls by calling this function before video_register_device() is called:
v4l2_disable_ioctl (vdev, cmd).
This tends to be needed if based on external factors (e.g. which card is being used) you want to turns off certain features in v4l2_ioctl_ops without having to make a new struct.
The v4l2_file_operations struct is a subset of file_operations. The main difference is that the inode argument is omitted since it is never used.
If integration with the media framework is needed, you must initialize the media_entity struct embedded in the video_device struct (entity field) by calling media_entity_pads_init():
struct media_pad *pad = &my_vdev->pad;
int err;
err = media_entity_pads_init(&vdev->entity, 1, pad);
The pads array must have been previously initialized. There is no need to manually set the struct media_entity type and name fields.
A reference to the entity will be automatically acquired/released when the video device is opened/closed.
The V4L core provides optional locking services. The main service is the lock field in struct video_device, which is a pointer to a mutex. If you set this pointer, then that will be used by unlocked_ioctl to serialize all ioctls.
If you are using the videobuf2 framework, then there is a second lock that you can set: video_device->queue->lock. If set, then this lock will be used instead of video_device->lock to serialize all queuing ioctls (see the previous section for the full list of those ioctls).
The advantage of using a different lock for the queuing ioctls is that for some drivers (particularly USB drivers) certain commands such as setting controls can take a long time, so you want to use a separate lock for the buffer queuing ioctls. That way your VIDIOC_DQBUF doesn’t stall because the driver is busy changing the e.g. exposure of the webcam.
Of course, you can always do all the locking yourself by leaving both lock pointers at NULL.
If you use the old videobuf framework then you must pass the video_device->lock to the videobuf queue initialize function: if videobuf has to wait for a frame to arrive, then it will temporarily unlock the lock and relock it afterwards. If your driver also waits in the code, then you should do the same to allow other processes to access the device node while the first process is waiting for something.
In the case of videobuf2 you will need to implement the wait_prepare() and wait_finish() callbacks to unlock/lock if applicable. If you use the queue->lock pointer, then you can use the helper functions vb2_ops_wait_prepare() and vb2_ops_wait_finish().
The implementation of a hotplug disconnect should also take the lock from video_device before calling v4l2_device_disconnect. If you are also using video_device->queue->lock, then you have to first lock video_device->queue->lock followed by video_device->lock. That way you can be sure no ioctl is running when you call v4l2_device_disconnect().
Next you register the video device with video_register_device(). This will create the character device for you.
err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
if (err) {
video_device_release(vdev); /* or kfree(my_vdev); */
return err;
}
If the v4l2_device parent device has a not NULL mdev field, the video device entity will be automatically registered with the media device.
Which device is registered depends on the type argument. The following types exist:
The last argument gives you a certain amount of control over the device device node number used (i.e. the X in videoX). Normally you will pass -1 to let the v4l2 framework pick the first free number. But sometimes users want to select a specific node number. It is common that drivers allow the user to select a specific device node number through a driver module option. That number is then passed to this function and video_register_device will attempt to select that device node number. If that number was already in use, then the next free device node number will be selected and it will send a warning to the kernel log.
Another use-case is if a driver creates many devices. In that case it can be useful to place different video devices in separate ranges. For example, video capture devices start at 0, video output devices start at 16. So you can use the last argument to specify a minimum device node number and the v4l2 framework will try to pick the first free number that is equal or higher to what you passed. If that fails, then it will just pick the first free number.
Since in this case you do not care about a warning about not being able to select the specified device node number, you can call the function video_register_device_no_warn() instead.
Whenever a device node is created some attributes are also created for you. If you look in /sys/class/video4linux you see the devices. Go into e.g. video0 and you will see ‘name’, ‘dev_debug’ and ‘index’ attributes. The ‘name’ attribute is the ‘name’ field of the video_device struct. The ‘dev_debug’ attribute can be used to enable core debugging. See the next section for more detailed information on this.
The ‘index’ attribute is the index of the device node: for each call to video_register_device() the index is just increased by 1. The first video device node you register always starts with index 0.
Users can setup udev rules that utilize the index attribute to make fancy device names (e.g. ‘mpegX‘ for MPEG video capture device nodes).
After the device was successfully registered, then you can use these fields:
If the registration failed, then you need to call video_device_release() to free the allocated video_device struct, or free your own struct if the video_device was embedded in it. The vdev->release() callback will never be called if the registration failed, nor should you ever attempt to unregister the device if the registration failed.
The ‘dev_debug’ attribute that is created for each video, vbi, radio or swradio device in /sys/class/video4linux/<devX>/ allows you to enable logging of file operations.
It is a bitmask and the following bits can be set:
Mask | Description |
---|---|
0x01 | Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged if bit 0x08 is also set. |
0x02 | Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are only logged if bit 0x08 is also set. |
0x04 | Log the file operations open, release, read, write, mmap and get_unmapped_area. The read and write operations are only logged if bit 0x08 is also set. |
0x08 | Log the read and write file operations and the VIDIOC_QBUF and VIDIOC_DQBUF ioctls. |
0x10 | Log the poll file operation. |
When the video device nodes have to be removed, either during the unload of the driver or because the USB device was disconnected, then you should unregister them with:
This will remove the device nodes from sysfs (causing udev to remove them from /dev).
After video_unregister_device() returns no new opens can be done. However, in the case of USB devices some application might still have one of these device nodes open. So after the unregister all file operations (except release, of course) will return an error as well.
When the last user of the video device node exits, then the vdev->release() callback is called and you can do the final cleanup there.
Don’t forget to cleanup the media entity associated with the video device if it has been initialized:
media_entity_cleanup (&vdev->entity);
This can be done from the release callback.
There are a few useful helper functions:
You can set/get driver private data in the video_device struct using:
Note that you can safely call video_set_drvdata() before calling video_register_device().
And this function:
video_devdata (struct file *file);
returns the video_device belonging to the file struct.
The video_devdata() function combines video_get_drvdata() with video_devdata():
video_drvdata (struct file *file);
You can go from a video_device struct to the v4l2_device struct using:
struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
The video_device node kernel name can be retrieved using:
The name is used as a hint by userspace tools such as udev. The function should be used where possible instead of accessing the video_device::num and video_device::minor fields.
stores the priority states
Definition
struct v4l2_prio_state {
atomic_t prios[4];
};
Members
Description
Note
The size of prios array matches the number of priority types defined by enum v4l2_priority.
initializes a struct v4l2_prio_state
Parameters
changes the v4l2 file handler priority
Parameters
Description
Note
This function should be used only by the V4L2 core.
Implements the priority logic for a file handler open
Parameters
Description
Note
This function should be used only by the V4L2 core.
Implements the priority logic for a file handler close
Parameters
Description
Note
This function should be used only by the V4L2 core.
Return the maximum priority, as stored at the global array.
Parameters
Description
Note
This function should be used only by the V4L2 core.
Implements the priority logic for a file handler close
Parameters
Description
Note
This function should be used only by the V4L2 core.
fs operations used by a V4L2 device
Definition
struct v4l2_file_operations {
struct module * owner;
ssize_t (* read) (struct file *, char __user *, size_t, loff_t *);
ssize_t (* write) (struct file *, const char __user *, size_t, loff_t *);
unsigned int (* poll) (struct file *, struct poll_table_struct *);
long (* unlocked_ioctl) (struct file *, unsigned int, unsigned long);
#ifdef CONFIG_COMPAT
long (* compat_ioctl32) (struct file *, unsigned int, unsigned long);
#endif
unsigned long (* get_unmapped_area) (struct file *, unsigned long,unsigned long, unsigned long, unsigned long);
int (* mmap) (struct file *, struct vm_area_struct *);
int (* open) (struct file *);
int (* release) (struct file *);
};
Members
Description
Note
Those operations are used to implemente the fs struct file_operations at the V4L2 drivers. The V4L2 core overrides the fs ops with some extra logic needed by the subsystem.
Structure used to create and manage the V4L2 device nodes.
Definition
struct video_device {
#if defined(CONFIG_MEDIA_CONTROLLER)
struct media_entity entity;
struct media_intf_devnode * intf_devnode;
struct media_pipeline pipe;
#endif
const struct v4l2_file_operations * fops;
u32 device_caps;
struct device dev;
struct cdev * cdev;
struct v4l2_device * v4l2_dev;
struct device * dev_parent;
struct v4l2_ctrl_handler * ctrl_handler;
struct vb2_queue * queue;
struct v4l2_prio_state * prio;
char name[32];
int vfl_type;
int vfl_dir;
int minor;
u16 num;
unsigned long flags;
int index;
spinlock_t fh_lock;
struct list_head fh_list;
int dev_debug;
v4l2_std_id tvnorms;
void (* release) (struct video_device *vdev);
const struct v4l2_ioctl_ops * ioctl_ops;
unsigned long valid_ioctls[BITS_TO_LONGS(BASE_VIDIOC_PRIVATE)];
unsigned long disable_locking[BITS_TO_LONGS(BASE_VIDIOC_PRIVATE)];
struct mutex * lock;
};
Members
Description
Note
Only set dev_parent if that can’t be deduced from v4l2_dev.
register video4linux devices
Parameters
Description
The registration code assigns minor numbers and device node numbers based on the requested type and registers the new device node with the kernel.
This function assumes that struct video_device was zeroed when it was allocated and does not contain any stale date.
An error is returned if no free minor or device node number could be found, or if the registration of the device node failed.
Returns 0 on success.
Valid values for type are:
- VFL_TYPE_GRABBER - A frame grabber
- VFL_TYPE_VBI - Vertical blank data (undecoded)
- VFL_TYPE_RADIO - A radio card
- VFL_TYPE_SUBDEV - A subdevice
- VFL_TYPE_SDR - Software Defined Radio
- VFL_TYPE_TOUCH - A touch sensor
Note
This function is meant to be used only inside the V4L2 core. Drivers should use video_register_device() or video_register_device_no_warn().
register video4linux devices
Parameters
Description
Internally, it calls __video_register_device(). Please see its documentation for more details.
Note
if video_register_device fails, the release() callback of struct video_device structure is not called, so the caller is responsible for freeing any data. Usually that means that you video_device_release() should be called on failure.
register video4linux devices
Parameters
Description
This function is identical to video_register_device() except that no warning is issued if the desired device node number was already in use.
Internally, it calls __video_register_device(). Please see its documentation for more details.
Note
if video_register_device fails, the release() callback of struct video_device structure is not called, so the caller is responsible for freeing any data. Usually that means that you video_device_release() should be called on failure.
Unregister video devices.
Parameters
Description
Does nothing if vdev == NULL or if video_is_registered() returns false.
helper function to alloc struct video_device
Parameters
Description
Returns NULL if -ENOMEM or a struct video_device on success.
helper function to release struct video_device
Parameters
Description
Can also be used for video_device->release().
helper function to implement the video_device->release() callback.
Parameters
Description
This release function does nothing.
It should be used when the video_device is a static global struct.
Note
Having a static video_device is a dubious construction at best.
Checks if a given cmd is a known V4L ioctl
Parameters
Description
returns true if cmd is a known V4L2 ioctl
mark that a given command isn’t implemented. shouldn’t use core locking
Parameters
Description
This function allows drivers to provide just one v4l2_ioctl_ops struct, but disable ioctls based on the specific card that is actually found.
Note
This must be called before video_register_device. See also the comments for determine_valid_ioctls().
gets private data from struct video_device.
Parameters
Description
returns a pointer to the private data
sets private data from struct video_device.
Parameters
gets struct video_device from struct file.
Parameters
gets private data from struct video_device using the struct file.
Parameters
Description
This is function combines both video_get_drvdata() and video_devdata() as this is used very often.
returns the video device name
Parameters
Description
Returns the device name string
returns true if the struct video_device is registered.
Parameters
Description