Shader 5@0x100004400 (204 bytes): total hits: 3519
	shader[0x100004400 + 0x0000] = 0xbe84017e 	s_mov_b64 s[4:5], exec                                      (    6 hits,   0.1 %)
	shader[0x100004400 + 0x0004] = 0xbefe077e 	s_wqm_b64 exec, exec                                        (    4 hits,   0.1 %)
	shader[0x100004400 + 0x0008] = 0xc00e0303 	s_load_dwordx8 s[12:19], s[6:7], 0x200                      (    1 hits,   0.0 %)
	shader[0x100004400 + 0x000c] = 0x00000200 ;;                                                           
	shader[0x100004400 + 0x0010] = 0xc00a0003 	s_load_dwordx4 s[0:3], s[6:7], 0x230                        (    1 hits,   0.0 %)
	shader[0x100004400 + 0x0014] = 0x00000230 ;;                                                           
	shader[0x100004400 + 0x0018] = 0xbefc0009 	s_mov_b32 m0, s9                                            (    2 hits,   0.0 %)
	shader[0x100004400 + 0x001c] = 0xd4000402 	v_interp_p1_f32 v0, v2, attr1.x                             (   16 hits,   0.4 %)
	shader[0x100004400 + 0x0020] = 0xd4040502 	v_interp_p1_f32 v1, v2, attr1.y                             (    2 hits,   0.0 %)
	shader[0x100004400 + 0x0024] = 0xd4010403 	v_interp_p2_f32 v0, v3, attr1.x                             (    3 hits,   0.0 %)
	shader[0x100004400 + 0x0028] = 0xd4050503 	v_interp_p2_f32 v1, v3, attr1.y                             (    3 hits,   0.0 %)
	shader[0x100004400 + 0x002c] = 0xc00e0503 	s_load_dwordx8 s[20:27], s[6:7], 0x240                      (    1 hits,   0.0 %)
	shader[0x100004400 + 0x0030] = 0x00000240 ;;                                                           
	shader[0x100004400 + 0x0034] = 0xbf8c007f 	s_waitcnt lgkmcnt(0)                                        (    3 hits,   0.0 %)
	shader[0x100004400 + 0x0038] = 0xf0800f00 	image_sample v[4:7], v0, s[12:19], s[0:3] dmask:0xf         (    6 hits,   0.1 %)
	shader[0x100004400 + 0x003c] = 0x00030400 ;;                                                           
	shader[0x100004400 + 0x0040] = 0xc00a0003 	s_load_dwordx4 s[0:3], s[6:7], 0x270                        (    3 hits,   0.0 %)
	shader[0x100004400 + 0x0044] = 0x00000270 ;;                                                           
	shader[0x100004400 + 0x0048] = 0xd4280102 	v_interp_p1_f32 v10, v2, attr0.y                            
	shader[0x100004400 + 0x004c] = 0xd42c0202 	v_interp_p1_f32 v11, v2, attr0.z                            (    3 hits,   0.0 %)
	shader[0x100004400 + 0x0050] = 0xd4300302 	v_interp_p1_f32 v12, v2, attr0.w                            
	shader[0x100004400 + 0x0054] = 0xd4000002 	v_interp_p1_f32 v0, v2, attr0.x                             
	shader[0x100004400 + 0x0058] = 0xd4200802 	v_interp_p1_f32 v8, v2, attr2.x                             (    1 hits,   0.0 %)
	shader[0x100004400 + 0x005c] = 0xd4240902 	v_interp_p1_f32 v9, v2, attr2.y                             (    1 hits,   0.0 %)
	shader[0x100004400 + 0x0060] = 0xd4290103 	v_interp_p2_f32 v10, v3, attr0.y                            
	shader[0x100004400 + 0x0064] = 0xd42d0203 	v_interp_p2_f32 v11, v3, attr0.z                            (    2 hits,   0.0 %)
	shader[0x100004400 + 0x0068] = 0xd4310303 	v_interp_p2_f32 v12, v3, attr0.w                            (    1 hits,   0.0 %)
	shader[0x100004400 + 0x006c] = 0xd4010003 	v_interp_p2_f32 v0, v3, attr0.x                             
	shader[0x100004400 + 0x0070] = 0xd4210803 	v_interp_p2_f32 v8, v3, attr2.x                             
	shader[0x100004400 + 0x0074] = 0xd4250903 	v_interp_p2_f32 v9, v3, attr2.y                             (    1 hits,   0.0 %)
	shader[0x100004400 + 0x0078] = 0xbf8c0f70 	s_waitcnt vmcnt(0)                                          ( 2412 hits,  68.5 %)
	shader[0x100004400 + 0x007c] = 0x0a080900 	v_mul_f32_e32 v4, v0, v4                                    (    2 hits,   0.0 %)
	shader[0x100004400 + 0x0080] = 0x0a0a0b0a 	v_mul_f32_e32 v5, v10, v5                                   (    5 hits,   0.1 %)
	shader[0x100004400 + 0x0084] = 0x0a0c0d0b 	v_mul_f32_e32 v6, v11, v6                                   (    2 hits,   0.0 %)
	shader[0x100004400 + 0x0088] = 0x0a0e0f0c 	v_mul_f32_e32 v7, v12, v7                                   (    4 hits,   0.1 %)
	shader[0x100004400 + 0x008c] = 0x86fe047e 	s_and_b64 exec, exec, s[4:5]                                (    3 hits,   0.0 %)
	shader[0x100004400 + 0x0090] = 0xbf8c007f 	s_waitcnt lgkmcnt(0)                                        
	shader[0x100004400 + 0x0094] = 0xf0800f00 	image_sample v[0:3], v8, s[20:27], s[0:3] dmask:0xf         (   25 hits,   0.7 %)
	shader[0x100004400 + 0x0098] = 0x00050008 ;;                                                           
	shader[0x100004400 + 0x009c] = 0xbf8c0f70 	s_waitcnt vmcnt(0)                                          (  838 hits,  23.8 %)
	shader[0x100004400 + 0x00a0] = 0x0a000104 	v_mul_f32_e32 v0, v4, v0                                    (    2 hits,   0.0 %)
	shader[0x100004400 + 0x00a4] = 0x0a020305 	v_mul_f32_e32 v1, v5, v1                                    (    1 hits,   0.0 %)
	shader[0x100004400 + 0x00a8] = 0x0a040506 	v_mul_f32_e32 v2, v6, v2                                    (    1 hits,   0.0 %)
	shader[0x100004400 + 0x00ac] = 0x0a060707 	v_mul_f32_e32 v3, v7, v3                                    (    1 hits,   0.0 %)
	shader[0x100004400 + 0x00b0] = 0xd2960000 	v_cvt_pkrtz_f16_f32 v0, v0, v1                              
	shader[0x100004400 + 0x00b4] = 0x00020300 ;;                                                           
	shader[0x100004400 + 0x00b8] = 0xd2960001 	v_cvt_pkrtz_f16_f32 v1, v2, v3                              (    1 hits,   0.0 %)
	shader[0x100004400 + 0x00bc] = 0x00020702 ;;                                                           
	shader[0x100004400 + 0x00c0] = 0xc4001c0f 	exp mrt0 v0, v0, v1, v1 done compr vm                       (  148 hits,   4.2 %)
	shader[0x100004400 + 0x00c4] = 0x00000100 ;;                                                           
	shader[0x100004400 + 0x00c8] = 0xbf810000 	s_endpgm                                                    (   14 hits,   0.3 %)


Shader 2@0x100000a00 (92 bytes): total hits: 1280
	shader[0x100000a00 + 0x0000] = 0xbe84017e 	s_mov_b64 s[4:5], exec                                      (   11 hits,   0.8 %)
	shader[0x100000a00 + 0x0004] = 0xbefe077e 	s_wqm_b64 exec, exec                                        (    1 hits,   0.0 %)
	shader[0x100000a00 + 0x0008] = 0xc00e0303 	s_load_dwordx8 s[12:19], s[6:7], 0x200                      (    2 hits,   0.1 %)
	shader[0x100000a00 + 0x000c] = 0x00000200 ;;                                                           
	shader[0x100000a00 + 0x0010] = 0xc00a0003 	s_load_dwordx4 s[0:3], s[6:7], 0x230                        (    4 hits,   0.3 %)
	shader[0x100000a00 + 0x0014] = 0x00000230 ;;                                                           
	shader[0x100000a00 + 0x0018] = 0xbefc0009 	s_mov_b32 m0, s9                                            (    2 hits,   0.1 %)
	shader[0x100000a00 + 0x001c] = 0xd4000002 	v_interp_p1_f32 v0, v2, attr0.x                             (    6 hits,   0.4 %)
	shader[0x100000a00 + 0x0020] = 0xd4040102 	v_interp_p1_f32 v1, v2, attr0.y                             (    1 hits,   0.0 %)
	shader[0x100000a00 + 0x0024] = 0xd4010003 	v_interp_p2_f32 v0, v3, attr0.x                             
	shader[0x100000a00 + 0x0028] = 0xd4050103 	v_interp_p2_f32 v1, v3, attr0.y                             (    2 hits,   0.1 %)
	shader[0x100000a00 + 0x002c] = 0x86fe047e 	s_and_b64 exec, exec, s[4:5]                                (    4 hits,   0.3 %)
	shader[0x100000a00 + 0x0030] = 0xbf8c007f 	s_waitcnt lgkmcnt(0)                                        (    3 hits,   0.2 %)
	shader[0x100000a00 + 0x0034] = 0xf0800f00 	image_sample v[0:3], v0, s[12:19], s[0:3] dmask:0xf         (    3 hits,   0.2 %)
	shader[0x100000a00 + 0x0038] = 0x00030000 ;;                                                           
	shader[0x100000a00 + 0x003c] = 0xbf8c0f70 	s_waitcnt vmcnt(0)                                          (  906 hits,  70.7 %)
	shader[0x100000a00 + 0x0040] = 0xd2960000 	v_cvt_pkrtz_f16_f32 v0, v0, v1                              (    2 hits,   0.1 %)
	shader[0x100000a00 + 0x0044] = 0x00020300 ;;                                                           
	shader[0x100000a00 + 0x0048] = 0xd2960001 	v_cvt_pkrtz_f16_f32 v1, v2, v3                              (    5 hits,   0.3 %)
	shader[0x100000a00 + 0x004c] = 0x00020702 ;;                                                           
	shader[0x100000a00 + 0x0050] = 0xc4001c0f 	exp mrt0 v0, v0, v1, v1 done compr vm                       (  309 hits,  24.1 %)
	shader[0x100000a00 + 0x0054] = 0x00000100 ;;                                                           
	shader[0x100000a00 + 0x0058] = 0xbf810000 	s_endpgm                                                    (   19 hits,   1.4 %)


Shader 5@0x100003200 (204 bytes): total hits: 1280
	shader[0x100003200 + 0x0000] = 0xbe84017e 	s_mov_b64 s[4:5], exec                                      
	shader[0x100003200 + 0x0004] = 0xbefe077e 	s_wqm_b64 exec, exec                                        
	shader[0x100003200 + 0x0008] = 0xc00e0303 	s_load_dwordx8 s[12:19], s[6:7], 0x200                      
	shader[0x100003200 + 0x000c] = 0x00000200 ;;                                                           
	shader[0x100003200 + 0x0010] = 0xc00a0003 	s_load_dwordx4 s[0:3], s[6:7], 0x230                        
	shader[0x100003200 + 0x0014] = 0x00000230 ;;                                                           
	shader[0x100003200 + 0x0018] = 0xbefc0009 	s_mov_b32 m0, s9                                            
	shader[0x100003200 + 0x001c] = 0xd4000402 	v_interp_p1_f32 v0, v2, attr1.x                             
	shader[0x100003200 + 0x0020] = 0xd4040502 	v_interp_p1_f32 v1, v2, attr1.y                             
	shader[0x100003200 + 0x0024] = 0xd4010403 	v_interp_p2_f32 v0, v3, attr1.x                             
	shader[0x100003200 + 0x0028] = 0xd4050503 	v_interp_p2_f32 v1, v3, attr1.y                             
	shader[0x100003200 + 0x002c] = 0xc00e0503 	s_load_dwordx8 s[20:27], s[6:7], 0x240                      
	shader[0x100003200 + 0x0030] = 0x00000240 ;;                                                           
	shader[0x100003200 + 0x0034] = 0xbf8c007f 	s_waitcnt lgkmcnt(0)                                        (    3 hits,   0.2 %)
	shader[0x100003200 + 0x0038] = 0xf0800f00 	image_sample v[4:7], v0, s[12:19], s[0:3] dmask:0xf         
	shader[0x100003200 + 0x003c] = 0x00030400 ;;                                                           
	shader[0x100003200 + 0x0040] = 0xc00a0003 	s_load_dwordx4 s[0:3], s[6:7], 0x270                        
	shader[0x100003200 + 0x0044] = 0x00000270 ;;                                                           
	shader[0x100003200 + 0x0048] = 0xd4280102 	v_interp_p1_f32 v10, v2, attr0.y                            
	shader[0x100003200 + 0x004c] = 0xd42c0202 	v_interp_p1_f32 v11, v2, attr0.z                            
	shader[0x100003200 + 0x0050] = 0xd4300302 	v_interp_p1_f32 v12, v2, attr0.w                            
	shader[0x100003200 + 0x0054] = 0xd4000002 	v_interp_p1_f32 v0, v2, attr0.x                             
	shader[0x100003200 + 0x0058] = 0xd4200802 	v_interp_p1_f32 v8, v2, attr2.x                             
	shader[0x100003200 + 0x005c] = 0xd4240902 	v_interp_p1_f32 v9, v2, attr2.y                             
	shader[0x100003200 + 0x0060] = 0xd4010003 	v_interp_p2_f32 v0, v3, attr0.x                             
	shader[0x100003200 + 0x0064] = 0xd4290103 	v_interp_p2_f32 v10, v3, attr0.y                            
	shader[0x100003200 + 0x0068] = 0xd42d0203 	v_interp_p2_f32 v11, v3, attr0.z                            
	shader[0x100003200 + 0x006c] = 0xd4310303 	v_interp_p2_f32 v12, v3, attr0.w                            (    2 hits,   0.1 %)
	shader[0x100003200 + 0x0070] = 0xd4210803 	v_interp_p2_f32 v8, v3, attr2.x                             
	shader[0x100003200 + 0x0074] = 0xd4250903 	v_interp_p2_f32 v9, v3, attr2.y                             
	shader[0x100003200 + 0x0078] = 0xbf8c0f70 	s_waitcnt vmcnt(0)                                          (  755 hits,  58.9 %)
	shader[0x100003200 + 0x007c] = 0x0a000900 	v_mul_f32_e32 v0, v0, v4                                    
	shader[0x100003200 + 0x0080] = 0x0a020b0a 	v_mul_f32_e32 v1, v10, v5                                   
	shader[0x100003200 + 0x0084] = 0x0a040d0b 	v_mul_f32_e32 v2, v11, v6                                   (    1 hits,   0.0 %)
	shader[0x100003200 + 0x0088] = 0x0a060f0c 	v_mul_f32_e32 v3, v12, v7                                   
	shader[0x100003200 + 0x008c] = 0x86fe047e 	s_and_b64 exec, exec, s[4:5]                                
	shader[0x100003200 + 0x0090] = 0xbf8c007f 	s_waitcnt lgkmcnt(0)                                        
	shader[0x100003200 + 0x0094] = 0xf0800800 	image_sample v4, v8, s[20:27], s[0:3] dmask:0x8             
	shader[0x100003200 + 0x0098] = 0x00050408 ;;                                                           
	shader[0x100003200 + 0x009c] = 0xbf8c0f70 	s_waitcnt vmcnt(0)                                          (  518 hits,  40.4 %)
	shader[0x100003200 + 0x00a0] = 0x0a000900 	v_mul_f32_e32 v0, v0, v4                                    
	shader[0x100003200 + 0x00a4] = 0x0a020901 	v_mul_f32_e32 v1, v1, v4                                    
	shader[0x100003200 + 0x00a8] = 0x0a040902 	v_mul_f32_e32 v2, v2, v4                                    
	shader[0x100003200 + 0x00ac] = 0x0a060903 	v_mul_f32_e32 v3, v3, v4                                    
	shader[0x100003200 + 0x00b0] = 0xd2960000 	v_cvt_pkrtz_f16_f32 v0, v0, v1                              
	shader[0x100003200 + 0x00b4] = 0x00020300 ;;                                                           
	shader[0x100003200 + 0x00b8] = 0xd2960001 	v_cvt_pkrtz_f16_f32 v1, v2, v3                              
	shader[0x100003200 + 0x00bc] = 0x00020702 ;;                                                           
	shader[0x100003200 + 0x00c0] = 0xc4001c0f 	exp mrt0 v0, v0, v1, v1 done compr vm                       (    1 hits,   0.0 %)
	shader[0x100003200 + 0x00c4] = 0x00000100 ;;                                                           
	shader[0x100003200 + 0x00c8] = 0xbf810000 	s_endpgm                                                    


Shader 3@0x100001800 (48 bytes): total hits: 644
	shader[0x100001800 + 0x0000] = 0xbefc0009 	s_mov_b32 m0, s9                                            (    8 hits,   1.2 %)
	shader[0x100001800 + 0x0004] = 0xd4020002 	v_interp_mov_f32 v0, p0, attr0.x                            (    1 hits,   0.1 %)
	shader[0x100001800 + 0x0008] = 0xd4060102 	v_interp_mov_f32 v1, p0, attr0.y                            
	shader[0x100001800 + 0x000c] = 0xd40a0202 	v_interp_mov_f32 v2, p0, attr0.z                            (    1 hits,   0.1 %)
	shader[0x100001800 + 0x0010] = 0xd40e0302 	v_interp_mov_f32 v3, p0, attr0.w                            (    2 hits,   0.3 %)
	shader[0x100001800 + 0x0014] = 0xd2960000 	v_cvt_pkrtz_f16_f32 v0, v0, v1                              (    1 hits,   0.1 %)
	shader[0x100001800 + 0x0018] = 0x00020300 ;;                                                           
	shader[0x100001800 + 0x001c] = 0xd2960001 	v_cvt_pkrtz_f16_f32 v1, v2, v3                              (    1 hits,   0.1 %)
	shader[0x100001800 + 0x0020] = 0x00020702 ;;                                                           
	shader[0x100001800 + 0x0024] = 0xc4001c0f 	exp mrt0 v0, v0, v1, v1 done compr vm                       (  618 hits,  95.9 %)
	shader[0x100001800 + 0x0028] = 0x00000100 ;;                                                           
	shader[0x100001800 + 0x002c] = 0xbf810000 	s_endpgm                                                    (   12 hits,   1.8 %)


Shader 4@0x100000a00 (92 bytes): total hits: 320
	shader[0x100000a00 + 0x0000] = 0xbe84017e 	s_mov_b64 s[4:5], exec                                      (    3 hits,   0.9 %)
	shader[0x100000a00 + 0x0004] = 0xbefe077e 	s_wqm_b64 exec, exec                                        
	shader[0x100000a00 + 0x0008] = 0xc00e0303 	s_load_dwordx8 s[12:19], s[6:7], 0x200                      (    1 hits,   0.3 %)
	shader[0x100000a00 + 0x000c] = 0x00000200 ;;                                                           
	shader[0x100000a00 + 0x0010] = 0xc00a0003 	s_load_dwordx4 s[0:3], s[6:7], 0x230                        
	shader[0x100000a00 + 0x0014] = 0x00000230 ;;                                                           
	shader[0x100000a00 + 0x0018] = 0xbefc0009 	s_mov_b32 m0, s9                                            (    1 hits,   0.3 %)
	shader[0x100000a00 + 0x001c] = 0xd4000002 	v_interp_p1_f32 v0, v2, attr0.x                             
	shader[0x100000a00 + 0x0020] = 0xd4040102 	v_interp_p1_f32 v1, v2, attr0.y                             (    1 hits,   0.3 %)
	shader[0x100000a00 + 0x0024] = 0xd4010003 	v_interp_p2_f32 v0, v3, attr0.x                             (    1 hits,   0.3 %)
	shader[0x100000a00 + 0x0028] = 0xd4050103 	v_interp_p2_f32 v1, v3, attr0.y                             
	shader[0x100000a00 + 0x002c] = 0x86fe047e 	s_and_b64 exec, exec, s[4:5]                                (    1 hits,   0.3 %)
	shader[0x100000a00 + 0x0030] = 0xbf8c007f 	s_waitcnt lgkmcnt(0)                                        
	shader[0x100000a00 + 0x0034] = 0xf0800f00 	image_sample v[0:3], v0, s[12:19], s[0:3] dmask:0xf         (    2 hits,   0.6 %)
	shader[0x100000a00 + 0x0038] = 0x00030000 ;;                                                           
	shader[0x100000a00 + 0x003c] = 0xbf8c0f70 	s_waitcnt vmcnt(0)                                          (  146 hits,  45.6 %)
	shader[0x100000a00 + 0x0040] = 0xd2960000 	v_cvt_pkrtz_f16_f32 v0, v0, v1                              (    2 hits,   0.6 %)
	shader[0x100000a00 + 0x0044] = 0x00020300 ;;                                                           
	shader[0x100000a00 + 0x0048] = 0xd2960001 	v_cvt_pkrtz_f16_f32 v1, v2, v3                              (    1 hits,   0.3 %)
	shader[0x100000a00 + 0x004c] = 0x00020702 ;;                                                           
	shader[0x100000a00 + 0x0050] = 0xc4001c0f 	exp mrt0 v0, v0, v1, v1 done compr vm                       (  156 hits,  48.7 %)
	shader[0x100000a00 + 0x0054] = 0x00000100 ;;                                                           
	shader[0x100000a00 + 0x0058] = 0xbf810000 	s_endpgm                                                    (    5 hits,   1.5 %)


Shader 5@0x100002c00 (140 bytes): total hits: 320
	shader[0x100002c00 + 0x0000] = 0xbe84017e 	s_mov_b64 s[4:5], exec                                      (    4 hits,   1.2 %)
	shader[0x100002c00 + 0x0004] = 0xbefe077e 	s_wqm_b64 exec, exec                                        
	shader[0x100002c00 + 0x0008] = 0xc00e0303 	s_load_dwordx8 s[12:19], s[6:7], 0x200                      
	shader[0x100002c00 + 0x000c] = 0x00000200 ;;                                                           
	shader[0x100002c00 + 0x0010] = 0xc00a0003 	s_load_dwordx4 s[0:3], s[6:7], 0x230                        
	shader[0x100002c00 + 0x0014] = 0x00000230 ;;                                                           
	shader[0x100002c00 + 0x0018] = 0xbefc0009 	s_mov_b32 m0, s9                                            (    1 hits,   0.3 %)
	shader[0x100002c00 + 0x001c] = 0xd4000402 	v_interp_p1_f32 v0, v2, attr1.x                             
	shader[0x100002c00 + 0x0020] = 0xd4040502 	v_interp_p1_f32 v1, v2, attr1.y                             
	shader[0x100002c00 + 0x0024] = 0xd4010403 	v_interp_p2_f32 v0, v3, attr1.x                             
	shader[0x100002c00 + 0x0028] = 0xd4050503 	v_interp_p2_f32 v1, v3, attr1.y                             
	shader[0x100002c00 + 0x002c] = 0x86fe047e 	s_and_b64 exec, exec, s[4:5]                                (    3 hits,   0.9 %)
	shader[0x100002c00 + 0x0030] = 0xbf8c007f 	s_waitcnt lgkmcnt(0)                                        (    2 hits,   0.6 %)
	shader[0x100002c00 + 0x0034] = 0xf0800f00 	image_sample v[4:7], v0, s[12:19], s[0:3] dmask:0xf         (    2 hits,   0.6 %)
	shader[0x100002c00 + 0x0038] = 0x00030400 ;;                                                           
	shader[0x100002c00 + 0x003c] = 0xd4000002 	v_interp_p1_f32 v0, v2, attr0.x                             (    1 hits,   0.3 %)
	shader[0x100002c00 + 0x0040] = 0xd4040102 	v_interp_p1_f32 v1, v2, attr0.y                             
	shader[0x100002c00 + 0x0044] = 0xd4200202 	v_interp_p1_f32 v8, v2, attr0.z                             
	shader[0x100002c00 + 0x0048] = 0xd4240302 	v_interp_p1_f32 v9, v2, attr0.w                             
	shader[0x100002c00 + 0x004c] = 0xd4010003 	v_interp_p2_f32 v0, v3, attr0.x                             
	shader[0x100002c00 + 0x0050] = 0xd4050103 	v_interp_p2_f32 v1, v3, attr0.y                             (    2 hits,   0.6 %)
	shader[0x100002c00 + 0x0054] = 0xd4210203 	v_interp_p2_f32 v8, v3, attr0.z                             
	shader[0x100002c00 + 0x0058] = 0xd4250303 	v_interp_p2_f32 v9, v3, attr0.w                             
	shader[0x100002c00 + 0x005c] = 0xbf8c0f70 	s_waitcnt vmcnt(0)                                          (    4 hits,   1.2 %)
	shader[0x100002c00 + 0x0060] = 0x0a000900 	v_mul_f32_e32 v0, v0, v4                                    
	shader[0x100002c00 + 0x0064] = 0x0a020b01 	v_mul_f32_e32 v1, v1, v5                                    (    1 hits,   0.3 %)
	shader[0x100002c00 + 0x0068] = 0x0a040d08 	v_mul_f32_e32 v2, v8, v6                                    (    2 hits,   0.6 %)
	shader[0x100002c00 + 0x006c] = 0x0a060f09 	v_mul_f32_e32 v3, v9, v7                                    
	shader[0x100002c00 + 0x0070] = 0xd2960000 	v_cvt_pkrtz_f16_f32 v0, v0, v1                              
	shader[0x100002c00 + 0x0074] = 0x00020300 ;;                                                           
	shader[0x100002c00 + 0x0078] = 0xd2960001 	v_cvt_pkrtz_f16_f32 v1, v2, v3                              
	shader[0x100002c00 + 0x007c] = 0x00020702 ;;                                                           
	shader[0x100002c00 + 0x0080] = 0xc4001c0f 	exp mrt0 v0, v0, v1, v1 done compr vm                       (  283 hits,  88.4 %)
	shader[0x100002c00 + 0x0084] = 0x00000100 ;;                                                           
	shader[0x100002c00 + 0x0088] = 0xbf810000 	s_endpgm                                                    (   15 hits,   4.6 %)


Shader 3@0x100001200 (64 bytes): total hits: 242
	shader[0x100001200 + 0x0000] = 0xbefc0009 	s_mov_b32 m0, s9                                            (   10 hits,   4.1 %)
	shader[0x100001200 + 0x0004] = 0xd4420002 	v_interp_mov_f32 v16, p0, attr0.x                           
	shader[0x100001200 + 0x0008] = 0xd4460102 	v_interp_mov_f32 v17, p0, attr0.y                           (    2 hits,   0.8 %)
	shader[0x100001200 + 0x000c] = 0xd44a0202 	v_interp_mov_f32 v18, p0, attr0.z                           (    2 hits,   0.8 %)
	shader[0x100001200 + 0x0010] = 0xd44e0302 	v_interp_mov_f32 v19, p0, attr0.w                           (    4 hits,   1.6 %)
	shader[0x100001200 + 0x0014] = 0x7e000310 	v_mov_b32_e32 v0, v16                                       (    2 hits,   0.8 %)
	shader[0x100001200 + 0x0018] = 0x7e020311 	v_mov_b32_e32 v1, v17                                       (    2 hits,   0.8 %)
	shader[0x100001200 + 0x001c] = 0x7e040312 	v_mov_b32_e32 v2, v18                                       
	shader[0x100001200 + 0x0020] = 0x7e060313 	v_mov_b32_e32 v3, v19                                       (    4 hits,   1.6 %)
	shader[0x100001200 + 0x0024] = 0xd2960000 	v_cvt_pkrtz_f16_f32 v0, v0, v1                              
	shader[0x100001200 + 0x0028] = 0x00020300 ;;                                                           
	shader[0x100001200 + 0x002c] = 0xd2960001 	v_cvt_pkrtz_f16_f32 v1, v2, v3                              (    4 hits,   1.6 %)
	shader[0x100001200 + 0x0030] = 0x00020702 ;;                                                           
	shader[0x100001200 + 0x0034] = 0xc4001c0f 	exp mrt0 v0, v0, v1, v1 done compr vm                       (  196 hits,  80.9 %)
	shader[0x100001200 + 0x0038] = 0x00000100 ;;                                                           
	shader[0x100001200 + 0x003c] = 0xbf810000 	s_endpgm                                                    (   16 hits,   6.6 %)