Shader 5@0x100004400 (204 bytes): total hits: 3519 shader[0x100004400 + 0x0000] = 0xbe84017e s_mov_b64 s[4:5], exec ( 6 hits, 0.1 %) shader[0x100004400 + 0x0004] = 0xbefe077e s_wqm_b64 exec, exec ( 4 hits, 0.1 %) shader[0x100004400 + 0x0008] = 0xc00e0303 s_load_dwordx8 s[12:19], s[6:7], 0x200 ( 1 hits, 0.0 %) shader[0x100004400 + 0x000c] = 0x00000200 ;; shader[0x100004400 + 0x0010] = 0xc00a0003 s_load_dwordx4 s[0:3], s[6:7], 0x230 ( 1 hits, 0.0 %) shader[0x100004400 + 0x0014] = 0x00000230 ;; shader[0x100004400 + 0x0018] = 0xbefc0009 s_mov_b32 m0, s9 ( 2 hits, 0.0 %) shader[0x100004400 + 0x001c] = 0xd4000402 v_interp_p1_f32 v0, v2, attr1.x ( 16 hits, 0.4 %) shader[0x100004400 + 0x0020] = 0xd4040502 v_interp_p1_f32 v1, v2, attr1.y ( 2 hits, 0.0 %) shader[0x100004400 + 0x0024] = 0xd4010403 v_interp_p2_f32 v0, v3, attr1.x ( 3 hits, 0.0 %) shader[0x100004400 + 0x0028] = 0xd4050503 v_interp_p2_f32 v1, v3, attr1.y ( 3 hits, 0.0 %) shader[0x100004400 + 0x002c] = 0xc00e0503 s_load_dwordx8 s[20:27], s[6:7], 0x240 ( 1 hits, 0.0 %) shader[0x100004400 + 0x0030] = 0x00000240 ;; shader[0x100004400 + 0x0034] = 0xbf8c007f s_waitcnt lgkmcnt(0) ( 3 hits, 0.0 %) shader[0x100004400 + 0x0038] = 0xf0800f00 image_sample v[4:7], v0, s[12:19], s[0:3] dmask:0xf ( 6 hits, 0.1 %) shader[0x100004400 + 0x003c] = 0x00030400 ;; shader[0x100004400 + 0x0040] = 0xc00a0003 s_load_dwordx4 s[0:3], s[6:7], 0x270 ( 3 hits, 0.0 %) shader[0x100004400 + 0x0044] = 0x00000270 ;; shader[0x100004400 + 0x0048] = 0xd4280102 v_interp_p1_f32 v10, v2, attr0.y shader[0x100004400 + 0x004c] = 0xd42c0202 v_interp_p1_f32 v11, v2, attr0.z ( 3 hits, 0.0 %) shader[0x100004400 + 0x0050] = 0xd4300302 v_interp_p1_f32 v12, v2, attr0.w shader[0x100004400 + 0x0054] = 0xd4000002 v_interp_p1_f32 v0, v2, attr0.x shader[0x100004400 + 0x0058] = 0xd4200802 v_interp_p1_f32 v8, v2, attr2.x ( 1 hits, 0.0 %) shader[0x100004400 + 0x005c] = 0xd4240902 v_interp_p1_f32 v9, v2, attr2.y ( 1 hits, 0.0 %) shader[0x100004400 + 0x0060] = 0xd4290103 v_interp_p2_f32 v10, v3, attr0.y shader[0x100004400 + 0x0064] = 0xd42d0203 v_interp_p2_f32 v11, v3, attr0.z ( 2 hits, 0.0 %) shader[0x100004400 + 0x0068] = 0xd4310303 v_interp_p2_f32 v12, v3, attr0.w ( 1 hits, 0.0 %) shader[0x100004400 + 0x006c] = 0xd4010003 v_interp_p2_f32 v0, v3, attr0.x shader[0x100004400 + 0x0070] = 0xd4210803 v_interp_p2_f32 v8, v3, attr2.x shader[0x100004400 + 0x0074] = 0xd4250903 v_interp_p2_f32 v9, v3, attr2.y ( 1 hits, 0.0 %) shader[0x100004400 + 0x0078] = 0xbf8c0f70 s_waitcnt vmcnt(0) ( 2412 hits, 68.5 %) shader[0x100004400 + 0x007c] = 0x0a080900 v_mul_f32_e32 v4, v0, v4 ( 2 hits, 0.0 %) shader[0x100004400 + 0x0080] = 0x0a0a0b0a v_mul_f32_e32 v5, v10, v5 ( 5 hits, 0.1 %) shader[0x100004400 + 0x0084] = 0x0a0c0d0b v_mul_f32_e32 v6, v11, v6 ( 2 hits, 0.0 %) shader[0x100004400 + 0x0088] = 0x0a0e0f0c v_mul_f32_e32 v7, v12, v7 ( 4 hits, 0.1 %) shader[0x100004400 + 0x008c] = 0x86fe047e s_and_b64 exec, exec, s[4:5] ( 3 hits, 0.0 %) shader[0x100004400 + 0x0090] = 0xbf8c007f s_waitcnt lgkmcnt(0) shader[0x100004400 + 0x0094] = 0xf0800f00 image_sample v[0:3], v8, s[20:27], s[0:3] dmask:0xf ( 25 hits, 0.7 %) shader[0x100004400 + 0x0098] = 0x00050008 ;; shader[0x100004400 + 0x009c] = 0xbf8c0f70 s_waitcnt vmcnt(0) ( 838 hits, 23.8 %) shader[0x100004400 + 0x00a0] = 0x0a000104 v_mul_f32_e32 v0, v4, v0 ( 2 hits, 0.0 %) shader[0x100004400 + 0x00a4] = 0x0a020305 v_mul_f32_e32 v1, v5, v1 ( 1 hits, 0.0 %) shader[0x100004400 + 0x00a8] = 0x0a040506 v_mul_f32_e32 v2, v6, v2 ( 1 hits, 0.0 %) shader[0x100004400 + 0x00ac] = 0x0a060707 v_mul_f32_e32 v3, v7, v3 ( 1 hits, 0.0 %) shader[0x100004400 + 0x00b0] = 0xd2960000 v_cvt_pkrtz_f16_f32 v0, v0, v1 shader[0x100004400 + 0x00b4] = 0x00020300 ;; shader[0x100004400 + 0x00b8] = 0xd2960001 v_cvt_pkrtz_f16_f32 v1, v2, v3 ( 1 hits, 0.0 %) shader[0x100004400 + 0x00bc] = 0x00020702 ;; shader[0x100004400 + 0x00c0] = 0xc4001c0f exp mrt0 v0, v0, v1, v1 done compr vm ( 148 hits, 4.2 %) shader[0x100004400 + 0x00c4] = 0x00000100 ;; shader[0x100004400 + 0x00c8] = 0xbf810000 s_endpgm ( 14 hits, 0.3 %) Shader 2@0x100000a00 (92 bytes): total hits: 1280 shader[0x100000a00 + 0x0000] = 0xbe84017e s_mov_b64 s[4:5], exec ( 11 hits, 0.8 %) shader[0x100000a00 + 0x0004] = 0xbefe077e s_wqm_b64 exec, exec ( 1 hits, 0.0 %) shader[0x100000a00 + 0x0008] = 0xc00e0303 s_load_dwordx8 s[12:19], s[6:7], 0x200 ( 2 hits, 0.1 %) shader[0x100000a00 + 0x000c] = 0x00000200 ;; shader[0x100000a00 + 0x0010] = 0xc00a0003 s_load_dwordx4 s[0:3], s[6:7], 0x230 ( 4 hits, 0.3 %) shader[0x100000a00 + 0x0014] = 0x00000230 ;; shader[0x100000a00 + 0x0018] = 0xbefc0009 s_mov_b32 m0, s9 ( 2 hits, 0.1 %) shader[0x100000a00 + 0x001c] = 0xd4000002 v_interp_p1_f32 v0, v2, attr0.x ( 6 hits, 0.4 %) shader[0x100000a00 + 0x0020] = 0xd4040102 v_interp_p1_f32 v1, v2, attr0.y ( 1 hits, 0.0 %) shader[0x100000a00 + 0x0024] = 0xd4010003 v_interp_p2_f32 v0, v3, attr0.x shader[0x100000a00 + 0x0028] = 0xd4050103 v_interp_p2_f32 v1, v3, attr0.y ( 2 hits, 0.1 %) shader[0x100000a00 + 0x002c] = 0x86fe047e s_and_b64 exec, exec, s[4:5] ( 4 hits, 0.3 %) shader[0x100000a00 + 0x0030] = 0xbf8c007f s_waitcnt lgkmcnt(0) ( 3 hits, 0.2 %) shader[0x100000a00 + 0x0034] = 0xf0800f00 image_sample v[0:3], v0, s[12:19], s[0:3] dmask:0xf ( 3 hits, 0.2 %) shader[0x100000a00 + 0x0038] = 0x00030000 ;; shader[0x100000a00 + 0x003c] = 0xbf8c0f70 s_waitcnt vmcnt(0) ( 906 hits, 70.7 %) shader[0x100000a00 + 0x0040] = 0xd2960000 v_cvt_pkrtz_f16_f32 v0, v0, v1 ( 2 hits, 0.1 %) shader[0x100000a00 + 0x0044] = 0x00020300 ;; shader[0x100000a00 + 0x0048] = 0xd2960001 v_cvt_pkrtz_f16_f32 v1, v2, v3 ( 5 hits, 0.3 %) shader[0x100000a00 + 0x004c] = 0x00020702 ;; shader[0x100000a00 + 0x0050] = 0xc4001c0f exp mrt0 v0, v0, v1, v1 done compr vm ( 309 hits, 24.1 %) shader[0x100000a00 + 0x0054] = 0x00000100 ;; shader[0x100000a00 + 0x0058] = 0xbf810000 s_endpgm ( 19 hits, 1.4 %) Shader 5@0x100003200 (204 bytes): total hits: 1280 shader[0x100003200 + 0x0000] = 0xbe84017e s_mov_b64 s[4:5], exec shader[0x100003200 + 0x0004] = 0xbefe077e s_wqm_b64 exec, exec shader[0x100003200 + 0x0008] = 0xc00e0303 s_load_dwordx8 s[12:19], s[6:7], 0x200 shader[0x100003200 + 0x000c] = 0x00000200 ;; shader[0x100003200 + 0x0010] = 0xc00a0003 s_load_dwordx4 s[0:3], s[6:7], 0x230 shader[0x100003200 + 0x0014] = 0x00000230 ;; shader[0x100003200 + 0x0018] = 0xbefc0009 s_mov_b32 m0, s9 shader[0x100003200 + 0x001c] = 0xd4000402 v_interp_p1_f32 v0, v2, attr1.x shader[0x100003200 + 0x0020] = 0xd4040502 v_interp_p1_f32 v1, v2, attr1.y shader[0x100003200 + 0x0024] = 0xd4010403 v_interp_p2_f32 v0, v3, attr1.x shader[0x100003200 + 0x0028] = 0xd4050503 v_interp_p2_f32 v1, v3, attr1.y shader[0x100003200 + 0x002c] = 0xc00e0503 s_load_dwordx8 s[20:27], s[6:7], 0x240 shader[0x100003200 + 0x0030] = 0x00000240 ;; shader[0x100003200 + 0x0034] = 0xbf8c007f s_waitcnt lgkmcnt(0) ( 3 hits, 0.2 %) shader[0x100003200 + 0x0038] = 0xf0800f00 image_sample v[4:7], v0, s[12:19], s[0:3] dmask:0xf shader[0x100003200 + 0x003c] = 0x00030400 ;; shader[0x100003200 + 0x0040] = 0xc00a0003 s_load_dwordx4 s[0:3], s[6:7], 0x270 shader[0x100003200 + 0x0044] = 0x00000270 ;; shader[0x100003200 + 0x0048] = 0xd4280102 v_interp_p1_f32 v10, v2, attr0.y shader[0x100003200 + 0x004c] = 0xd42c0202 v_interp_p1_f32 v11, v2, attr0.z shader[0x100003200 + 0x0050] = 0xd4300302 v_interp_p1_f32 v12, v2, attr0.w shader[0x100003200 + 0x0054] = 0xd4000002 v_interp_p1_f32 v0, v2, attr0.x shader[0x100003200 + 0x0058] = 0xd4200802 v_interp_p1_f32 v8, v2, attr2.x shader[0x100003200 + 0x005c] = 0xd4240902 v_interp_p1_f32 v9, v2, attr2.y shader[0x100003200 + 0x0060] = 0xd4010003 v_interp_p2_f32 v0, v3, attr0.x shader[0x100003200 + 0x0064] = 0xd4290103 v_interp_p2_f32 v10, v3, attr0.y shader[0x100003200 + 0x0068] = 0xd42d0203 v_interp_p2_f32 v11, v3, attr0.z shader[0x100003200 + 0x006c] = 0xd4310303 v_interp_p2_f32 v12, v3, attr0.w ( 2 hits, 0.1 %) shader[0x100003200 + 0x0070] = 0xd4210803 v_interp_p2_f32 v8, v3, attr2.x shader[0x100003200 + 0x0074] = 0xd4250903 v_interp_p2_f32 v9, v3, attr2.y shader[0x100003200 + 0x0078] = 0xbf8c0f70 s_waitcnt vmcnt(0) ( 755 hits, 58.9 %) shader[0x100003200 + 0x007c] = 0x0a000900 v_mul_f32_e32 v0, v0, v4 shader[0x100003200 + 0x0080] = 0x0a020b0a v_mul_f32_e32 v1, v10, v5 shader[0x100003200 + 0x0084] = 0x0a040d0b v_mul_f32_e32 v2, v11, v6 ( 1 hits, 0.0 %) shader[0x100003200 + 0x0088] = 0x0a060f0c v_mul_f32_e32 v3, v12, v7 shader[0x100003200 + 0x008c] = 0x86fe047e s_and_b64 exec, exec, s[4:5] shader[0x100003200 + 0x0090] = 0xbf8c007f s_waitcnt lgkmcnt(0) shader[0x100003200 + 0x0094] = 0xf0800800 image_sample v4, v8, s[20:27], s[0:3] dmask:0x8 shader[0x100003200 + 0x0098] = 0x00050408 ;; shader[0x100003200 + 0x009c] = 0xbf8c0f70 s_waitcnt vmcnt(0) ( 518 hits, 40.4 %) shader[0x100003200 + 0x00a0] = 0x0a000900 v_mul_f32_e32 v0, v0, v4 shader[0x100003200 + 0x00a4] = 0x0a020901 v_mul_f32_e32 v1, v1, v4 shader[0x100003200 + 0x00a8] = 0x0a040902 v_mul_f32_e32 v2, v2, v4 shader[0x100003200 + 0x00ac] = 0x0a060903 v_mul_f32_e32 v3, v3, v4 shader[0x100003200 + 0x00b0] = 0xd2960000 v_cvt_pkrtz_f16_f32 v0, v0, v1 shader[0x100003200 + 0x00b4] = 0x00020300 ;; shader[0x100003200 + 0x00b8] = 0xd2960001 v_cvt_pkrtz_f16_f32 v1, v2, v3 shader[0x100003200 + 0x00bc] = 0x00020702 ;; shader[0x100003200 + 0x00c0] = 0xc4001c0f exp mrt0 v0, v0, v1, v1 done compr vm ( 1 hits, 0.0 %) shader[0x100003200 + 0x00c4] = 0x00000100 ;; shader[0x100003200 + 0x00c8] = 0xbf810000 s_endpgm Shader 3@0x100001800 (48 bytes): total hits: 644 shader[0x100001800 + 0x0000] = 0xbefc0009 s_mov_b32 m0, s9 ( 8 hits, 1.2 %) shader[0x100001800 + 0x0004] = 0xd4020002 v_interp_mov_f32 v0, p0, attr0.x ( 1 hits, 0.1 %) shader[0x100001800 + 0x0008] = 0xd4060102 v_interp_mov_f32 v1, p0, attr0.y shader[0x100001800 + 0x000c] = 0xd40a0202 v_interp_mov_f32 v2, p0, attr0.z ( 1 hits, 0.1 %) shader[0x100001800 + 0x0010] = 0xd40e0302 v_interp_mov_f32 v3, p0, attr0.w ( 2 hits, 0.3 %) shader[0x100001800 + 0x0014] = 0xd2960000 v_cvt_pkrtz_f16_f32 v0, v0, v1 ( 1 hits, 0.1 %) shader[0x100001800 + 0x0018] = 0x00020300 ;; shader[0x100001800 + 0x001c] = 0xd2960001 v_cvt_pkrtz_f16_f32 v1, v2, v3 ( 1 hits, 0.1 %) shader[0x100001800 + 0x0020] = 0x00020702 ;; shader[0x100001800 + 0x0024] = 0xc4001c0f exp mrt0 v0, v0, v1, v1 done compr vm ( 618 hits, 95.9 %) shader[0x100001800 + 0x0028] = 0x00000100 ;; shader[0x100001800 + 0x002c] = 0xbf810000 s_endpgm ( 12 hits, 1.8 %) Shader 4@0x100000a00 (92 bytes): total hits: 320 shader[0x100000a00 + 0x0000] = 0xbe84017e s_mov_b64 s[4:5], exec ( 3 hits, 0.9 %) shader[0x100000a00 + 0x0004] = 0xbefe077e s_wqm_b64 exec, exec shader[0x100000a00 + 0x0008] = 0xc00e0303 s_load_dwordx8 s[12:19], s[6:7], 0x200 ( 1 hits, 0.3 %) shader[0x100000a00 + 0x000c] = 0x00000200 ;; shader[0x100000a00 + 0x0010] = 0xc00a0003 s_load_dwordx4 s[0:3], s[6:7], 0x230 shader[0x100000a00 + 0x0014] = 0x00000230 ;; shader[0x100000a00 + 0x0018] = 0xbefc0009 s_mov_b32 m0, s9 ( 1 hits, 0.3 %) shader[0x100000a00 + 0x001c] = 0xd4000002 v_interp_p1_f32 v0, v2, attr0.x shader[0x100000a00 + 0x0020] = 0xd4040102 v_interp_p1_f32 v1, v2, attr0.y ( 1 hits, 0.3 %) shader[0x100000a00 + 0x0024] = 0xd4010003 v_interp_p2_f32 v0, v3, attr0.x ( 1 hits, 0.3 %) shader[0x100000a00 + 0x0028] = 0xd4050103 v_interp_p2_f32 v1, v3, attr0.y shader[0x100000a00 + 0x002c] = 0x86fe047e s_and_b64 exec, exec, s[4:5] ( 1 hits, 0.3 %) shader[0x100000a00 + 0x0030] = 0xbf8c007f s_waitcnt lgkmcnt(0) shader[0x100000a00 + 0x0034] = 0xf0800f00 image_sample v[0:3], v0, s[12:19], s[0:3] dmask:0xf ( 2 hits, 0.6 %) shader[0x100000a00 + 0x0038] = 0x00030000 ;; shader[0x100000a00 + 0x003c] = 0xbf8c0f70 s_waitcnt vmcnt(0) ( 146 hits, 45.6 %) shader[0x100000a00 + 0x0040] = 0xd2960000 v_cvt_pkrtz_f16_f32 v0, v0, v1 ( 2 hits, 0.6 %) shader[0x100000a00 + 0x0044] = 0x00020300 ;; shader[0x100000a00 + 0x0048] = 0xd2960001 v_cvt_pkrtz_f16_f32 v1, v2, v3 ( 1 hits, 0.3 %) shader[0x100000a00 + 0x004c] = 0x00020702 ;; shader[0x100000a00 + 0x0050] = 0xc4001c0f exp mrt0 v0, v0, v1, v1 done compr vm ( 156 hits, 48.7 %) shader[0x100000a00 + 0x0054] = 0x00000100 ;; shader[0x100000a00 + 0x0058] = 0xbf810000 s_endpgm ( 5 hits, 1.5 %) Shader 5@0x100002c00 (140 bytes): total hits: 320 shader[0x100002c00 + 0x0000] = 0xbe84017e s_mov_b64 s[4:5], exec ( 4 hits, 1.2 %) shader[0x100002c00 + 0x0004] = 0xbefe077e s_wqm_b64 exec, exec shader[0x100002c00 + 0x0008] = 0xc00e0303 s_load_dwordx8 s[12:19], s[6:7], 0x200 shader[0x100002c00 + 0x000c] = 0x00000200 ;; shader[0x100002c00 + 0x0010] = 0xc00a0003 s_load_dwordx4 s[0:3], s[6:7], 0x230 shader[0x100002c00 + 0x0014] = 0x00000230 ;; shader[0x100002c00 + 0x0018] = 0xbefc0009 s_mov_b32 m0, s9 ( 1 hits, 0.3 %) shader[0x100002c00 + 0x001c] = 0xd4000402 v_interp_p1_f32 v0, v2, attr1.x shader[0x100002c00 + 0x0020] = 0xd4040502 v_interp_p1_f32 v1, v2, attr1.y shader[0x100002c00 + 0x0024] = 0xd4010403 v_interp_p2_f32 v0, v3, attr1.x shader[0x100002c00 + 0x0028] = 0xd4050503 v_interp_p2_f32 v1, v3, attr1.y shader[0x100002c00 + 0x002c] = 0x86fe047e s_and_b64 exec, exec, s[4:5] ( 3 hits, 0.9 %) shader[0x100002c00 + 0x0030] = 0xbf8c007f s_waitcnt lgkmcnt(0) ( 2 hits, 0.6 %) shader[0x100002c00 + 0x0034] = 0xf0800f00 image_sample v[4:7], v0, s[12:19], s[0:3] dmask:0xf ( 2 hits, 0.6 %) shader[0x100002c00 + 0x0038] = 0x00030400 ;; shader[0x100002c00 + 0x003c] = 0xd4000002 v_interp_p1_f32 v0, v2, attr0.x ( 1 hits, 0.3 %) shader[0x100002c00 + 0x0040] = 0xd4040102 v_interp_p1_f32 v1, v2, attr0.y shader[0x100002c00 + 0x0044] = 0xd4200202 v_interp_p1_f32 v8, v2, attr0.z shader[0x100002c00 + 0x0048] = 0xd4240302 v_interp_p1_f32 v9, v2, attr0.w shader[0x100002c00 + 0x004c] = 0xd4010003 v_interp_p2_f32 v0, v3, attr0.x shader[0x100002c00 + 0x0050] = 0xd4050103 v_interp_p2_f32 v1, v3, attr0.y ( 2 hits, 0.6 %) shader[0x100002c00 + 0x0054] = 0xd4210203 v_interp_p2_f32 v8, v3, attr0.z shader[0x100002c00 + 0x0058] = 0xd4250303 v_interp_p2_f32 v9, v3, attr0.w shader[0x100002c00 + 0x005c] = 0xbf8c0f70 s_waitcnt vmcnt(0) ( 4 hits, 1.2 %) shader[0x100002c00 + 0x0060] = 0x0a000900 v_mul_f32_e32 v0, v0, v4 shader[0x100002c00 + 0x0064] = 0x0a020b01 v_mul_f32_e32 v1, v1, v5 ( 1 hits, 0.3 %) shader[0x100002c00 + 0x0068] = 0x0a040d08 v_mul_f32_e32 v2, v8, v6 ( 2 hits, 0.6 %) shader[0x100002c00 + 0x006c] = 0x0a060f09 v_mul_f32_e32 v3, v9, v7 shader[0x100002c00 + 0x0070] = 0xd2960000 v_cvt_pkrtz_f16_f32 v0, v0, v1 shader[0x100002c00 + 0x0074] = 0x00020300 ;; shader[0x100002c00 + 0x0078] = 0xd2960001 v_cvt_pkrtz_f16_f32 v1, v2, v3 shader[0x100002c00 + 0x007c] = 0x00020702 ;; shader[0x100002c00 + 0x0080] = 0xc4001c0f exp mrt0 v0, v0, v1, v1 done compr vm ( 283 hits, 88.4 %) shader[0x100002c00 + 0x0084] = 0x00000100 ;; shader[0x100002c00 + 0x0088] = 0xbf810000 s_endpgm ( 15 hits, 4.6 %) Shader 3@0x100001200 (64 bytes): total hits: 242 shader[0x100001200 + 0x0000] = 0xbefc0009 s_mov_b32 m0, s9 ( 10 hits, 4.1 %) shader[0x100001200 + 0x0004] = 0xd4420002 v_interp_mov_f32 v16, p0, attr0.x shader[0x100001200 + 0x0008] = 0xd4460102 v_interp_mov_f32 v17, p0, attr0.y ( 2 hits, 0.8 %) shader[0x100001200 + 0x000c] = 0xd44a0202 v_interp_mov_f32 v18, p0, attr0.z ( 2 hits, 0.8 %) shader[0x100001200 + 0x0010] = 0xd44e0302 v_interp_mov_f32 v19, p0, attr0.w ( 4 hits, 1.6 %) shader[0x100001200 + 0x0014] = 0x7e000310 v_mov_b32_e32 v0, v16 ( 2 hits, 0.8 %) shader[0x100001200 + 0x0018] = 0x7e020311 v_mov_b32_e32 v1, v17 ( 2 hits, 0.8 %) shader[0x100001200 + 0x001c] = 0x7e040312 v_mov_b32_e32 v2, v18 shader[0x100001200 + 0x0020] = 0x7e060313 v_mov_b32_e32 v3, v19 ( 4 hits, 1.6 %) shader[0x100001200 + 0x0024] = 0xd2960000 v_cvt_pkrtz_f16_f32 v0, v0, v1 shader[0x100001200 + 0x0028] = 0x00020300 ;; shader[0x100001200 + 0x002c] = 0xd2960001 v_cvt_pkrtz_f16_f32 v1, v2, v3 ( 4 hits, 1.6 %) shader[0x100001200 + 0x0030] = 0x00020702 ;; shader[0x100001200 + 0x0034] = 0xc4001c0f exp mrt0 v0, v0, v1, v1 done compr vm ( 196 hits, 80.9 %) shader[0x100001200 + 0x0038] = 0x00000100 ;; shader[0x100001200 + 0x003c] = 0xbf810000 s_endpgm ( 16 hits, 6.6 %)