Name GL_EXT_vertex_shader Name Strings GL_EXT_vertex_shader New Tokens New Procedures And Functions void glBeginVertexShaderEXT (void); void glEndVertexShaderEXT (void); void glBindVertexShaderEXT (uint); uint glGenVertexShadersEXT (uint); void glDeleteVertexShaderEXT (uint); void glShaderOp1EXT (enum, uint, uint); void glShaderOp2EXT (enum, uint, uint, uint); void glShaderOp3EXT (enum, uint, uint, uint, uint); void glSwizzleEXT (uint, uint, enum, enum, enum, enum); void glWriteMaskEXT (uint, uint, enum, enum, enum, enum); void glInsertComponentEXT (uint, uint, uint); void glExtractComponentEXT (uint, uint, uint); uint glGenSymbolsEXT (enum, enum, enum, uint); void glSetInvariantEXT (uint, enum, void*); void glSetLocalConstantEXT (uint, enum, void*); void glVariantbvEXT (uint, byte*); void glVariantsvEXT (uint, short*); void glVariantivEXT (uint, int*); void glVariantfvEXT (uint, float*); void glVariantdvEXT (uint, double*); void glVariantubvEXT (uint, ubyte*); void glVariantusvEXT (uint, ushort*); void glVariantuivEXT (uint, uint*); void glVariantPointerEXT (uint, enum, uint, void*); void glEnableVariantClientStateEXT (uint); void glDisableVariantClientStateEXT (uint); uint glBindLightParameterEXT (enum, enum); uint glBindMaterialParameterEXT (enum, enum); uint glBindTexGenParameterEXT (enum, enum, enum); uint glBindTextureUnitParameterEXT (enum, enum); uint glBindParameterEXT (enum); boolean glIsVariantEnabledEXT (uint, enum); void glGetVariantBooleanvEXT (uint, enum, boolean*); void glGetVariantIntegervEXT (uint, enum, int*); void glGetVariantFloatvEXT (uint, enum, float*); void glGetVariantPointervEXT (uint, enum, void**); void glGetInvariantBooleanvEXT (uint, enum, boolean*); void glGetInvariantIntegervEXT (uint, enum, int*); void glGetInvariantFloatvEXT (uint, enum, float*); void glGetLocalConstantBooleanvEXT (uint, enum, boolean*); void glGetLocalConstantIntegervEXT (uint, enum, int*); void glGetLocalConstantFloatvEXT (uint, enum, float*);