Result: None
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.101681 |
| Stdout |
Shader source:
#version 300 es
/* [config]
* expect_result: fail
* glsl_version: 3.00
* [end config]
*
* Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec
* says:
*
* "It is an error to undefine or to redefine a built-in (pre-defined)
* macro name."
*/
#undef __VERSION__
void main() { gl_Position = vec4(0); }
|
| Stderr |
Successfully compiled vertex shader /home/jljusten/src/fdo/piglit/tests/spec/glsl-es-3.00/compiler/undef-__VERSION__.vert: |
| Command | /home/jljusten/src/fdo/piglit/bin/glslparsertest /home/jljusten/src/fdo/piglit/tests/spec/glsl-es-3.00/compiler/undef-__VERSION__.vert fail 3.00 |
| dmesg |
None |