Result: None
| Detail | Value | 
|---|---|
| Returncode | 1 | 
| Time | 0:00:00.132848 | 
| Stdout | 
          Shader source:
#version 300 es
/* [config]
 * expect_result: fail
 * glsl_version: 3.00
 * [end config]
 *
 * Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec
 * says:
 *
 *     "It is an error to undefine or to redefine a built-in (pre-defined)
 *     macro name."
 */
#undef GL_ES
void main() { gl_Position = vec4(0); }
         | 
      
| Stderr | 
          Successfully compiled vertex shader /home/jljusten/src/fdo/piglit/tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert:  | 
      
| Command | /home/jljusten/src/fdo/piglit/bin/glslparsertest /home/jljusten/src/fdo/piglit/tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert fail 3.00 | 
| dmesg | 
          None  |