Results for spec/glsl-es-3.00/compiler/undef-GL_ES.vert

Overview

Result: None

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Details

Detail Value
Returncode 1
Time 0:00:00.132848
Stdout
Shader source:
#version 300 es

/* [config]
 * expect_result: fail
 * glsl_version: 3.00
 * [end config]
 *
 * Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec
 * says:
 *
 *     "It is an error to undefine or to redefine a built-in (pre-defined)
 *     macro name."
 */

#undef GL_ES

void main() { gl_Position = vec4(0); }

Stderr
Successfully compiled vertex shader /home/jljusten/src/fdo/piglit/tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert: 
Command /home/jljusten/src/fdo/piglit/bin/glslparsertest /home/jljusten/src/fdo/piglit/tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert fail 3.00
dmesg
None

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