Result: None
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.099220 |
Stdout |
Shader source: /* [config] * expect_result: fail * glsl_version: 1.30 * check_link: true * [end config] * * Although it is not explicitly stated in the GLSL spec, in all * examples, redeclarations of built-in variables (such as * gl_ClipDistance) preserve the in/out qualifiers. * * This test verifies that a shader is rejected if it tries to * redeclare gl_ClipDistance without an in/out qualifier. */ #version 130 float gl_ClipDistance[3]; void main() { gl_Position = vec4(0.0); } |
Stderr |
Successfully compiled and linked vertex shader /home/jljusten/src/fdo/piglit/tests/spec/glsl-1.30/compiler/clipping/clip-distance-redeclare-without-inout.vert: |
Command | /home/jljusten/src/fdo/piglit/bin/glslparsertest /home/jljusten/src/fdo/piglit/tests/spec/glsl-1.30/compiler/clipping/clip-distance-redeclare-without-inout.vert fail 1.30 --check-link |
dmesg |
None |