Results for spec@glsl-1.50@execution@geometry@clip-distance-out-values

Overview

Result: crash

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Details

Detail Value
Returncode -11
Time 0:00:00.210391
Stdout

        
Stderr
SWR detected AVX2
vert shader  0x7f1635a04000
frag shader  0x7f1635a02000
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

vert shader  0x7f1635a00000
frag shader  0x7f16359fe000
fetch shader 0x7f16359fc000
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test -auto
dmesg

        

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