Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.348497 |
Stdout |
Testing GL_DEPTH24_STENCIL8. Testing glBlitFramebuffer(depth). Depth at 0,0 Expected: 0.250000 Observed: 0.000063 Depth at 1,0 Expected: 0.250000 Observed: 0.253969 Depth at 2,0 Expected: 0.250000 Observed: 1.000000 Depth at 3,0 Expected: 0.250000 Observed: 0.000000 Depth at 4,0 Expected: 0.250000 Observed: 0.000175 Depth at 6,0 Expected: 0.250000 Observed: 0.000109 Depth at 7,0 Expected: 0.250000 Observed: 0.254015 Depth at 8,0 Expected: 0.250000 Observed: 0.000043 Depth at 10,0 Expected: 0.250000 Observed: 0.000663 Depth at 11,0 Expected: 0.250000 Observed: 0.254569 Depth at 12,0 Expected: 0.250000 Observed: 0.000643 Depth at 13,0 Expected: 0.250000 Observed: 0.258456 Depth at 14,0 Expected: 0.250000 Observed: 1.000000 Depth at 15,0 Expected: 0.250000 Observed: 1.000000 Depth at 16,0 Expected: 0.250000 Observed: 1.000000 Depth at 17,0 Expected: 0.250000 Observed: 0.000000 Depth at 18,0 Expected: 0.250000 Observed: 0.000861 Depth at 19,0 Expected: 0.250000 Observed: 0.262580 Depth at 20,0 Expected: 0.250000 Observed: 0.000379 ... Total failures: 3705 |
Stderr |
SWR detected AVX2 vert shader 0x7f43bc5ab000 frag shader 0x7f43bc5a9000 vert shader 0x7f43bc5a7000 frag shader 0x7f43bc5a5000 vert shader 0x7f43bc5a3000 frag shader 0x7f43bc5a1000 fetch shader 0x7f43bc59f000 vert shader 0x7f43bc43a000 frag shader 0x7f43bc438000 fetch shader 0x7f43bc436000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH24_STENCIL8 -auto -fbo |
dmesg |