Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.276462 |
Stdout |
Testing GL_DEPTH_COMPONENT32. Testing glBlitFramebuffer(depth). Depth at 32,0 Expected: 0.250000 Observed: 0.000000 Depth at 33,0 Expected: 0.250000 Observed: 0.000000 Depth at 34,0 Expected: 0.250000 Observed: 0.000000 Depth at 35,0 Expected: 0.250000 Observed: 0.000000 Depth at 36,0 Expected: 0.250000 Observed: 0.000000 Depth at 37,0 Expected: 0.250000 Observed: 0.000000 Depth at 38,0 Expected: 0.250000 Observed: 0.000000 Depth at 39,0 Expected: 0.250000 Observed: 0.000000 Depth at 40,0 Expected: 0.250000 Observed: 0.000000 Depth at 41,0 Expected: 0.250000 Observed: 0.000000 Depth at 42,0 Expected: 0.250000 Observed: 0.000000 Depth at 43,0 Expected: 0.250000 Observed: 0.000000 Depth at 44,0 Expected: 0.250000 Observed: 0.000000 Depth at 45,0 Expected: 0.250000 Observed: 0.000000 Depth at 46,0 Expected: 0.250000 Observed: 0.000000 Depth at 47,0 Expected: 0.250000 Observed: 0.000000 Depth at 48,0 Expected: 0.250000 Observed: 0.000000 Depth at 49,0 Expected: 0.250000 Observed: 0.000000 Depth at 50,0 Expected: 0.250000 Observed: 0.000000 ... Total failures: 2697 |
Stderr |
SWR detected AVX2 vert shader 0x7f2d2e082000 frag shader 0x7f2d2e080000 vert shader 0x7f2d2e07e000 frag shader 0x7f2d2e07c000 vert shader 0x7f2d2e07a000 frag shader 0x7f2d2e078000 fetch shader 0x7f2d2e076000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH_COMPONENT32 -auto -fbo |
dmesg |