Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.364403 |
Stdout |
Testing GL_DEPTH32F_STENCIL8. Testing glBlitFramebuffer(depth). Depth at 0,0 Expected: 0.250000 Observed: 0.000000 Depth at 1,0 Expected: 0.250000 Observed: 0.000000 Depth at 2,0 Expected: 0.250000 Observed: 0.000000 Depth at 3,0 Expected: 0.250000 Observed: 0.000000 Depth at 4,0 Expected: 0.250000 Observed: 0.000000 Depth at 5,0 Expected: 0.250000 Observed: 0.000000 Depth at 6,0 Expected: 0.250000 Observed: 0.000000 Depth at 7,0 Expected: 0.250000 Observed: 0.000000 Depth at 8,0 Expected: 0.250000 Observed: 0.000000 Depth at 9,0 Expected: 0.250000 Observed: 0.000000 Depth at 10,0 Expected: 0.250000 Observed: 0.000000 Depth at 11,0 Expected: 0.250000 Observed: 0.000000 Depth at 12,0 Expected: 0.250000 Observed: 0.000000 Depth at 13,0 Expected: 0.250000 Observed: 0.000000 Depth at 14,0 Expected: 0.250000 Observed: 0.000000 Depth at 15,0 Expected: 0.250000 Observed: 0.000000 Depth at 16,0 Expected: 0.250000 Observed: 0.000000 Depth at 17,0 Expected: 0.250000 Observed: 0.000000 Depth at 18,0 Expected: 0.250000 Observed: 0.000000 ... Total failures: 3721 |
Stderr |
SWR detected AVX2 vert shader 0x7f735ac05000 frag shader 0x7f735ac03000 vert shader 0x7f735ac01000 frag shader 0x7f735abff000 vert shader 0x7f735abfd000 frag shader 0x7f735abfb000 fetch shader 0x7f735abf9000 vert shader 0x7f735aa94000 frag shader 0x7f735aa92000 fetch shader 0x7f735aa90000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH32F_STENCIL8 -auto -fbo |
dmesg |