Results for spec@amd_vertex_shader_layer@amd_vertex_shader_layer-layered-depth-texture-render

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.060844
Stdout
Probe depth at (0,0)
  Expected: 0.514286
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.528571
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.542857
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.557143
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.585714
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.600000
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.614286
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.628571
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.657143
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.671429
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.685714
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.700000
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.728571
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.742857
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.757143
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.771429
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.800000
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.814286
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.828571
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.842857
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.871429
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.885714
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.900000
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.914286
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.942857
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.957143
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.971429
  Observed: 1.000000
Probe depth at (0,0)
  Expected: 0.985714
  Observed: 1.000000
Stderr
SWR detected AVX2
creating surface with multiple layers, rendering to first layer only
vert shader  0x7f439d0a9000
frag shader  0x7f439d0a7000
fetch shader 0x7f439d0a5000
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/amd_vertex_shader_layer-layered-depth-texture-render -auto
dmesg

        

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