Results for spec@glsl-1.50@execution@variable-indexing@vs-output-array-vec2-index-wr-before-gs

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.228835
Stdout
cannot get location of uniform "index"
Stderr
SWR detected AVX2
vert shader  0x7f19c82dc000
frag shader  0x7f19c82da000
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec2-index-wr-before-gs.shader_test -auto
dmesg

        

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