Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.130681 |
Stdout |
cannot get location of uniform "foo" |
Stderr |
SWR detected AVX2 Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/geometry/clip-distance-in-bulk-read.shader_test -auto |
dmesg |