Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.392197 |
Stdout |
Testing GL_DEPTH24_STENCIL8. Testing glBlitFramebuffer(depth). Depth at 0,0 Expected: 0.250000 Observed: 0.622425 Depth at 1,0 Expected: 0.250000 Observed: 0.000000 Depth at 2,0 Expected: 0.250000 Observed: 0.011773 Depth at 3,0 Expected: 0.250000 Observed: 0.000000 Depth at 4,0 Expected: 0.250000 Observed: 0.000000 Depth at 5,0 Expected: 0.250000 Observed: 0.000000 Depth at 6,0 Expected: 0.250000 Observed: 0.000000 Depth at 7,0 Expected: 0.250000 Observed: 0.000000 Depth at 8,0 Expected: 0.250000 Observed: 0.000000 Depth at 9,0 Expected: 0.250000 Observed: 0.007813 Depth at 10,0 Expected: 0.250000 Observed: 0.621433 Depth at 11,0 Expected: 0.250000 Observed: 0.000000 Depth at 12,0 Expected: 0.250000 Observed: 0.001271 Depth at 13,0 Expected: 0.250000 Observed: 0.000000 Depth at 14,0 Expected: 0.250000 Observed: 0.007843 Depth at 15,0 Expected: 0.250000 Observed: 0.001271 Depth at 16,0 Expected: 0.250000 Observed: 0.621432 Depth at 17,0 Expected: 0.250000 Observed: 0.000000 Depth at 18,0 Expected: 0.250000 Observed: 0.663147 ... Total failures: 3670 |
Stderr |
SWR detected AVX2 vert shader 0x7f18e01eb000 frag shader 0x7f18e01e9000 vert shader 0x7f18e01e7000 frag shader 0x7f18e01e5000 vert shader 0x7f18e01e3000 frag shader 0x7f18e01e1000 fetch shader 0x7f18e01df000 vert shader 0x7f18e007a000 frag shader 0x7f18e0078000 fetch shader 0x7f18e0076000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH24_STENCIL8 -auto -fbo |
dmesg |