Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.192352 |
Stdout |
cannot get location of uniform "arg0" |
Stderr |
SWR detected AVX2 vert shader 0x7fe45d3a5000 frag shader 0x7fe45d3a3000 Failed to link: error: geometry shader uses too many output components (8 > 0) Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/arb_gpu_shader_fp64/execution/explicit-location-gs-fs-vs.shader_test -auto |
dmesg |