Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.350630 |
Stdout |
Testing GL_DEPTH32F_STENCIL8. Testing glBlitFramebuffer(depth). Depth at 0,0 Expected: 0.250000 Observed: 0.000000 Depth at 1,0 Expected: 0.250000 Observed: 0.000000 Depth at 2,0 Expected: 0.250000 Observed: 0.000000 Depth at 3,0 Expected: 0.250000 Observed: 0.000000 Depth at 4,0 Expected: 0.250000 Observed: 0.000000 Depth at 5,0 Expected: 0.250000 Observed: 0.000000 Depth at 6,0 Expected: 0.250000 Observed: 0.000000 Depth at 7,0 Expected: 0.250000 Observed: 0.000000 Depth at 8,0 Expected: 0.250000 Observed: 0.000000 Depth at 9,0 Expected: 0.250000 Observed: 0.000000 Depth at 10,0 Expected: 0.250000 Observed: 0.000000 Depth at 11,0 Expected: 0.250000 Observed: 0.000000 Depth at 12,0 Expected: 0.250000 Observed: 0.000000 Depth at 13,0 Expected: 0.250000 Observed: 0.000000 Depth at 14,0 Expected: 0.250000 Observed: 0.000000 Depth at 15,0 Expected: 0.250000 Observed: 0.000000 Depth at 16,0 Expected: 0.250000 Observed: 0.000000 Depth at 17,0 Expected: 0.250000 Observed: 0.000000 Depth at 18,0 Expected: 0.250000 Observed: 0.000000 ... Total failures: 3721 |
Stderr |
SWR detected AVX2 vert shader 0x7f1e66812000 frag shader 0x7f1e66810000 vert shader 0x7f1e6680e000 frag shader 0x7f1e6680c000 vert shader 0x7f1e6680a000 frag shader 0x7f1e66808000 fetch shader 0x7f1e66806000 vert shader 0x7f1e666a1000 frag shader 0x7f1e6669f000 fetch shader 0x7f1e6669d000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH32F_STENCIL8 -auto -fbo |
dmesg |