Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:02.037259 |
Stdout |
Test: VS(C0 C1 T0 T1 T2 T3 T4 T5) FS(C0 -- T0 -- T2 -- T4 T5) Probe color at (7,7) Expected: 0.000000 0.100000 0.200000 Observed: 0.501961 0.501961 0.501961 Test: VS(C0 C1 T0 T1 T2 T3 T4 T5) FS(-- C1 T0 T1 -- -- T4 --) Test: VS(C0 C1 T0 T1 T2 T3 T4 T5) FS(C0 C1 -- -- T2 -- T4 T5) Test: VS(C0 C1 T0 T1 T2 T3 T4 T5) FS(-- C1 -- -- T2 T3 -- --) Test: VS(C0 -- T0 -- T2 -- T4 T5) FS(C0 C1 T0 T1 T2 T3 T4 T5) Test: VS(-- C1 T0 T1 -- -- T4 --) FS(C0 C1 T0 T1 T2 T3 T4 T5) Test: VS(C0 C1 -- -- -- T3 -- T5) FS(C0 C1 T0 T1 T2 T3 T4 T5) Test: VS(-- C1 -- -- T2 T3 T4 --) FS(C0 C1 T0 T1 T2 T3 T4 T5) Test: VS(C0 -- T0 -- T2 -- T4 T5) FS(C0 C1 T0 T1 -- -- T4 --) Test: VS(C0 C1 -- T1 -- -- T4 T5) FS(-- C1 -- T1 T2 T3 T4 --) Test: VS(-- C1 T0 -- T2 T3 -- T5) FS(-- C1 -- T1 T2 T3 T4 T5) Test: VS(C0 C1 T0 -- T2 T3 T4 T5) FS(C0 -- T0 -- -- T3 -- T5) |
Stderr |
SWR detected AVX2 vert shader 0x7fb0d74fb000 frag shader 0x7fb0d74f9000 vert shader 0x7fb0d74f6000 frag shader 0x7fb0d74f4000 fetch shader 0x7fb0d74f2000 vert shader 0x7fb0d74f0000 frag shader 0x7fb0d74ee000 fetch shader 0x7fb0d73d4000 vert shader 0x7fb0d73d2000 frag shader 0x7fb0d73d0000 fetch shader 0x7fb0d73ce000 vert shader 0x7fb0d73cc000 frag shader 0x7fb0d73ca000 fetch shader 0x7fb0d73c8000 vert shader 0x7fb0d73c6000 frag shader 0x7fb0d73c4000 vert shader 0x7fb0d73c2000 frag shader 0x7fb0d73c0000 vert shader 0x7fb0d73be000 frag shader 0x7fb0d73bc000 fetch shader 0x7fb0d73ba000 vert shader 0x7fb0d73b8000 frag shader 0x7fb0d73b6000 vert shader 0x7fb0d73b4000 frag shader 0x7fb0d73b2000 fetch shader 0x7fb0d73b0000 vert shader 0x7fb0d73ae000 frag shader 0x7fb0d73ac000 vert shader 0x7fb0d73aa000 frag shader 0x7fb0d73a8000 vert shader 0x7fb0d73a6000 frag shader 0x7fb0d73a4000 fetch shader 0x7fb0d73a2000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/glsl-routing -auto -fbo |
dmesg |